Far Cry 5: Hours of Darkness

released on Jun 05, 2018

DLC for Far Cry 5

Hours of Darkness, the first of three planned DLC expansions for Far Cry 5, will be out on June 5. The expansion will move the game from Hope County to the sweltering jungles of the Vietnam War, where local boy Wendell "Red" Redler will embark upon a mission to rescued his captured comrades. The expansion will add new weapons to the game, including the M16 rifle, the SVD sniper rifle, and the M60 machine gun, all of which will also be usable in the main campaign. You'll also have the ability to call in "bombing airstrikes," which will presumably deliver more bang-for-the-buck than Hurk's mom's helicopter, and a new Survival Instinct feature that grants up to four temporary perks for accumulating stealth kills.


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El DLC es encantador como el juego principal, es una historia corta pero que te da cosas nuevas y novedosas que te resultan interesantes desde el momento 0 de partida.

Äärimmäisen puuduttava "Vietnam" -DLC erinomaiselle emopelille. Kaikki jutut toistavat itseään hyvin nopeasti.

Excellent far cry experience, especially if you are a fan of the Vietnam setting, which is done well enough. Good for when you have like 2 or 3 hours to play something and want to scratch that Vietnam setting itch.

Pros:
- Short (about 2 hours) in a way that makes it very repayable, due to the focus on bonus objectives .
- The enemy AI works well here. If you start a fight, they keep coming and coming. You are incentivised to hit and run or try to be purely stealth, which can be very tense.
- You have access to airstrikes, which are great for ambushes and cinematic gameplay.
- Arsenal is thematic, except for the guns with suppressors
-Teammates are useful and can die, which makes the gameplay more tense.
-You can play it cooperatively if you have friends!

Cons:
- There is a simple perk system rewarding you for being stealthy, but it rellies to much on x-ray vision and perks that destroy the game's tension.
- You have 3 teammates to rescue, but can only bring along 2 of them at a time.
- Your teammates are only useful for going loud, and don't understand the concept of hit and run very well.
-You can find cool weapons with attachments but you can't give them to your teammates or choose which weapon they will use
- Kind of expensive for how long it is.
- NO TRAPS. The best way to make the gameplay tenser would be to have the Vietcong set up traps all around. They don't even use mines.

Overall very good, but had potential to for more. The vision of the Devs just isn't what I wanted, but still accomplishes something awesome.

acredite se quiser mas essa é a dlc menos ruim do jogo

40 reais é o preço numa das piores expansões q já joguei na minha vida.
Simplesmente o fizeram uma floresta generica, com construções, animações e inimigos genericos, além de ser um mapa gigante q vc só anda e anda e anda e anda....
além da clara falta de carater dos devs, que dlc é essa mano? pra q essa temática? fica matando vietcong, destruindo suas casas e queimando a floresta, tudo isso com um personagem fodão, o puro suco do estadunidense médio.

Enjoyed this simple DLC quite a lot for a few reasons.

1. Being a jungle maniac for me hits much closer to the heart of Far Cry than FC5's full blown militia larp.

2. At this point we've gone full circle and an unabashedly hoo-rah, America fuck-yeah military game actually feels more fresh than a deconstructive take would. No surprise when the credits rolled to reveal this actually a product of Ubisoft Shanghai. The west has far too little confidence to do something like this with a straight face anymore.

3. The visuals are great, the world is coated with this overbearing, otherwordly green haze that gives the impression of a psychedelic nightmare. Feels more like you're playing through a dream or memory of the event rather than the real-time thing. This isn't vietnam the country or the historical conflict, it's a walk through the collective hallucination of second hand accounts and movie scenes all muddled together in recollection. The haze gradually gives way to a clear sky as you get closer to the extraction point, out of the nightmare and into the morning light. Only wish it had leaned more explicitly on these concepts but alas, DLC games do b like that.

4. Mechanically we get the kind of pared-back focus a DLC game allows, with every mechanic feeding nicely into eachother. The main game's bloated perk tree is cut down to only five perks that stack, you earn them with stealth kills and lose them when spotted, incentivizing you to stealth the whole way through. I'd encounter search parties that I could easily take out, but would opt to sneak around, avoiding them altogether to preserve my perk streak. Always a great feeling when you notice a game has successfully coaxed you into taking the path of greater immersion.

5. Companions have perma-death, giving that X-Com feeling of weight to these otherwise inconsequential characters. Also calls back to Far Cry 2, the deeply flawed originator of virtually everything this series is now built on (also connected to this in spirit via the somewhat tortured meta-textual link of Far Cry 2 -> Heart of Darkness -> Apocalypse Now -> Vietnam -> this. I would acknowledge that as a stretch if not for the 'Hours of Darkness' title + Apoc. Now being an unavoidable reference point for this setting).

Of course it's held back by that same limited scope, it's very shallow compared to the full game, probably not worth a replay and it's missing both the literary narrative drive that makes mainline Far Crys memorable or the high concept insanity of Blood Dragon. It's "Far Cry Vietnam" delivered in a basic way besides the visual flair, but luckily Far Cry adapts well to a war setting.