Fate/Extra

released on Jul 22, 2010

Fate/Extra is a dungeon crawl style Japanese role-playing game. The game takes place in a parallel universe to the visual novel Fate/stay night. At the start of the game, the player may choose to play as either a male or female character, as well as selecting one of three Servants — Saber, Archer, or Caster, each with different strengths and weaknesses. Players spend one ingame "week" interacting with other characters, viewing scenes that advance the game's story, talking to their Servant in their room, and gathering clues to the identity of the enemy Servant. At the end of each day, they enter the Arena, a dungeon in which they can battle monsters to gain experience points and strengthen their Servant. The game's turn-based battle system is comparable to rock-paper-scissors -- "Attack" overpowers "Break", Break overpowers "Guard", and Guard overpowers Attack. During battle, both the player and the opponent line up six such moves at the beginning of each turn.


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fate extra gets shit on for its awful combat but those people didnt understand the real appeal of playing as tamamo no mae, getting fucked by the first 3 dungeons and completely decimating the latter half by never letting the enemy get a turn in and for that i give it 4/5 stars. wish the game was as strong as the entire conversation with twice at the end

Great game. I really enjoyed the rock paper scissors battle system - thought it was really unique but I think the game felt formulaic by the end

Love the story for this but my God that combat is just rock, paper, scissors.

acayip eski persona havası veriyor bir ara geri dönecem

if you want to play rock paper scissors for hours just head on down to your local playground. if you want a story well you wont find that here either

Going through Fate/Extra in a new save with Caster felt like a different experience. It was painful at the beginning but me, being a totally normal person, grinded to unlock all her skills and raise Magic stats to the point by mid to late game I was overleveled.

But yeah, I love Tamamo. I've already loved her before but I finally did her Matrix Event without messing up this time. A certified Chiwa Saito classic. I also love Rani and in my opinion, fits this game's story more than Tohsaka. Hakuno Kishinami is still top 5 best Type-Moon protagonist of all time.

I really going to miss OG Extra's music. It's one of a kind so going through the game made me appreciate it a lot more. Sad to see it go in Record remake.

My take on its infamous gameplay is that it's satisfying when you don't have someone screaming in your ear about how bad it is. It's not perfect, when you gotta grind for levels you gotta take the time to learn the patterns each time you go to a new Arena so it can get tedious but a lot of it's shortcomings are negated by the existence of Skills. By midgame, you don't need to worry learning patterns and just spam Skills.

Fate/Extra is truly underappreciated game. I always felt it gets overshadowed by its sequel but I think it still holds up well today. It's story, characters, and music really moved me. It's definitely one of my favorite Fate spin-offs or even Type-Moon works in general. I can't wait to play Fate/Extra Record when it comes out in 2049.