Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters. Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content. Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments. A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist! Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection. Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
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There are few clever design choices. Iiked items restocking every battle, it completely overcomes the I Might Need It Later Syndrome and I wish more games will adopt similar solutions. Characters getting some class experience by teaming up with others who main said class is also clever way to mix up your builds.
In the other hands some basic features are missing I.e there's no way to visualise your opponents threat zone.
You can't rotate the pre rendered map, this would be a non issue if some treasure chests were 100% obscured by the scenery. You don't feel clever when you find them .
Art style is a hit and miss mostly because all the elements don't really compliment each other. Backgrounds being the strongest element - beautiful hand painted scenes that made every battle and city unique.
Portraits are nice but again they don't work too well with the backgrounds. I like that your faceless troops can have very unique portraits. They actually have more personality than most of the cast. That along with varied model costuming brings them to life. You also see them in cutscenes hanging out or guarding perimeters, nice touches. I liked building my characters around their visuals rather than minmax my way through.
The drawback is there are crowd funding "marks" - some of the portraits are based on patrons and they usually stick out, they are well rendered but lose some of the style in favor of details that are simply not present in the rest.
The name bank was also sponsor made I assume - they vary widely in style and complexity and also repeat far too often.
The unites themselves lack personality and all have generic anime face.
Animation is barely there, but considered how awefuly slow the game can get even on double speed this may be a blessing in disguise.
Despite some harsh words I do think fans of FFT and the genre in general should check it out, even if for a short while.
I loved the gameplay so much I put a few hundred hours into modding it.