Final Fantasy: Record Keeper

released on Sep 24, 2014

Relive some of the Final Fantasy series' most memorable battles with 16-bit(-ish) sprites and mix-and-match party gameplay.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

When I learned about this game it already had reached the stage of gacha's life cycle when it is being crushed under the weight of various systems, currencies and such, making catching up nearly impossible.
A bit of a shame, since the sprites looked nice.

R.I.P Global server 2015-2022, you shall be deeply missed

I hold a lot of respect for this game as a dweeb that co-hosted a podcast about it for a year of my life.

As a gacha, it had the sense to have you roll for weapons that bestowed characters with limit breaks as opposed for rolling for the characters themselves. This means that you could build up your favorite characters as updated mechanics steadily made them stronger and stronger throughout the game's lifespan.

The content of the game was pretty abysmal for the first 2-3 years of its life, as the difficulty was a flat check of needing the proper offensive and defensive options to kill event bosses. Slowly yet steadily, the game grew into a very distilled teambuilding sim by which your options opened up through increasingly more generous banners and more powerful skills becoming readily available.

The setting and characters serve the premise well enough for a fanservice title, sadly it never does anything more interesting with it's concept of meddling in the stories of past games. I think if the story had a bit more meat on the bones, I could've recommended it to fans with a stronger sentiment than "it gets fun 5 years of free pulls in".

Overall, what kept me coming back til the game concluded service was seeing the flashy animations of 2D sprites and 3D effects to represent events throughout the series' history.

Too bad this game is gone. It did not deserve it's fate. It wasn't the perfect game by any means, but it was still fun.
My complaints, which make me feel kind of bad considering it is dead:
1. The endgame was a gacha nightmare. You had to have the exact right things at their max levels to stand a chance.
2. The events got repetitive.
3. The mode where Tyro actually went into the FF worlds was fun but ultimately disappointing. It hyped up Tyro messing with the normal timelines, but all that happened was Tyro getting pep talks by the FF heroes. Super disappointing. I was hoping for him causing huge changes, like preventing Aerith from dying, getting branded a L'Cie, stopping Kefka from moving the statues, etc.
It did not deserve to be shut down, by any means. Such a shame.

Honestly, maybe it's the nostalgia talking, but this was honestly the best gacha I ever played.

May it rest in peace. (At least globally)

Didn't get too far before they shut it down.
The graphics and music were good, gameplay too. They made pixel models for he newer characters like lightning etc.
Gatcha wasn't that bad but it was still mobile tier game so, it had annoying bottlenecks that you could solve with real money.
Overall it was worth it for me personally, I'm sad that they closed the servers.
Only tells me to not invest much effort into the other mobile games, you never know when they will shut it down.