Fire Emblem Fates: Revelation

Fire Emblem Fates: Revelation

released on Jul 09, 2015

Fire Emblem Fates: Revelation

released on Jul 09, 2015

Fire Emblem Fates is split into three story paths. Revelation is the third story of the Fire Emblem Fates games and is available as DLC in either of the base games. You need to be have completed Chapter 6 in the either game to access the DLC's path. Revelations has the scouting missions that are available for experience and money like in Birthright but the mission objectives are more complicated like Conquest. In Revelations, the player chooses to not align with either kingdom and it reveals extra information about the Birthright and Conquest storylines.


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I've come to realize that I've been way too harsh on this game and so I decided to give it another chance. I played it again in the context of the ironman challenge, a self imposed ruleset among Fire Emblem fans where resetting is completely banned. This challenge is, in my humble opinion, the most enjoyable way to play Fire Emblem if you have enough experience with the series, as it forces you to engage with permadeath in away that playing vanilla doesn't and also because the lack of resetting just inherently causes the game to be paced better. This is the most charitable set of conditions I could have played the game in. So what do I think of it now?
It still fucking sucks lmao

This review contains spoilers

There is one positive to Revelation has over the other two routes. Almost all of the characters are available to you on one save, making Revelation the best Fates for character building. If you want to play Fire Emblem themed Disgaea, Revelation is the game for you.
The map gimmicks were a nice idea but in practice they suck and only serve to slow you down. Revelation introduces plot holes to the other two routes. The recruits are sprinkled throughout the game with no regard to their joining level, leading to your most recent units being totally useless. And worst of all Scarlet dies in this route too.

Si nos basamos en lo jugable, es muy buen juego. Introduce nuevas mecánicas como los cuchillos o la captura de generales, que a mí me gustan y me parecen interesantes. La personalización del castillo es curiosa y las distintas clases, culturalmente separadas entre los dos grupos en conflicto, es interesante e inmersiva.
Como juego es muy decente.
Pero lo que le hicieron a la historia es criminal.
Tener una epopeya épica describiendo la guerra entre estos dos grupos, partirla entre tres capítulos distintos, y pegarla malamente, y dejarte todavía información fuera... No sé, me desagrada mucho. Además de lo feo que es intentar vendértelo como 2-3 juegos distintos como si fuese un Pokémon. Me parece horrible.
De estas decisiones luego salen errores que vemos en 3 Houses.

Pero mira, por lo menos se disfruta.