Fire Emblem: Mystery of the Emblem
Fire Emblem: Monshou no Nazo (translated as Fire Emblem: Mystery of the Emblem in Fire Emblem: Awakening) is a Japanese tactical role-playing game developed by Intelligent Systems and published by Nintendo. It is the third game in the Fire Emblem series and was released in Japan on January 21, 1994. It was the first Fire Emblem title for the Nintendo Super Famicom and the first twenty-four-megabit cartridge for the system. The game is divided into two distinct parts, or "books". Book One is a remake of the original Fire Emblem: Shadow Dragon and the Blade of Light, and Book Two is a continuation of events, following the same characters.
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Gameplay I fun. Starshards are great for boosting growths and making busted units. FE3/NM have some of my favorite maps in the game. Idk if this was a NM difficulty thing, but this games last couple chapters are Uber easy. In NM there's dragons up your ass. In FE3 there's nothing. Both books are fun gameplay wise but story wise, apart from an occasional good moment it really isn't that entertaining or interesting. Also as a Kris Stan I was interested in seeing how kris "ruins" the game. They do not. "boohoo jeigan loses some dialogue" well kris' convos actually flesh out the #nothing archanea characters and provides some very entertaining and interesting dialogue. Also the gaiden story of Kris' I like a lot so it not being here is unfortunate. Book one's endgame is a great map. Tough in the right way. Anri's way->tiki chapter is some of my favorite FE chapters. UI is bad. Staff not being the first prompt fot clerics and havung to Route the cursor around obstacles sucks. Regardless of whatever I said before. FE3 is fun.
This one is split into two "books"
Book 1 is a remake of FE1 albeit with a handful of cut chapters and characters (due to cartridge space limitations) while Book 2 is a full sequel to FE1. Despite the cut chapters/characters, it is really nice having Marth's full story in one place so I can appreciate the effort put in there.
Gameplay wise we're back to standard FE after Gaidens little deviation. Breakable weapons and map to map progression are back meaning no opportunities to level grind characters. You can now click enemies to see their movement range (though it doesn't include attack range) and there are early battle forecast windows though you'll have to do the math for damage via the attack/defence numbers.
Unfortunately we're back to multiple items for promotions like the Elysian Whip, Guiding Ring etc which I'm not a huge fan of. We also have a new dismount feature for mounted units which can be handy for pegasus knights in a little archer pinch, but dismounting is forced for all indoor maps limiting movement and changing lance users into sword users.
Book 1 is a solid remake of FE1 with the updated mechanics making it more enjoyable to play. Book 2 features some more interesting recruitment objectives that help makes some maps feel more creative. It also has a true ending though in which you're required to collect 12 pieces of the shattered Starsphere, as well as all 5 spheres for the Binding Shield which can be extremely frustrating if you miss JUST ONE of them and find yourself locked out of the last few chapters. Now most of them are easy enough to pick up regularly but there are a couple that enemies are holding and you have to be quick to catch them. I am not a huge fan of FE locking an ending behind a "collect macguffins" requirement as you can't go back and try again if you realise later on you missed one in an earlier chapter.
Aside from a couple of missteps, this is a very solid title and feels a lot more playable than the Famicom titles before it. Its unique features also allow it to stand out from the later DS remakes and offer a charm that some people might prefer over those games