Fire Emblem Warriors: Three Hopes is a sequel to the original Fire Emblem Warriors and a weird spin-off alternate universe version of Three Houses. Instead of critically thinking out each action in tactical strategy RPG gameplay, you mow down hundreds of soldiers with a few different characters and mashing one or two buttons. It's a musou game, I don't know what I expected.
I like musou games in bite size sessions. They're mindless and give me a good chance to whale away at a large horde of enemies. They need that special sauce that makes me want to continue playing. Fire Emblem Warriors didn't really have that, but it was also the first game I got on my switch so I played a lot more of it than I would like to admit before I could buy something else. Persona 5 Strikers integrates it's RPG elements into the musou gameplay well, and had an engaging story as well as the Phantom Thieves I grew to love.
This game has a fine story (of what I've played) and not too much else. Nothing you'll get compared to playing Three Houses but it's serviceable. The game has social conversations, and you can hangout with the characters in the house of your choice/recruited one on one. However, this game just goes on and on, and absolutely overstays it's welcome.
Musou games don't have too much staying power on their own which means you have spice it up pretty often otherwise it'll just get boring. I'm sorry, but the social events included just aren't enough to justify continuing. Shez is cute as hell though. Waste of a good character design.