released on Feb 09, 2016

Firewatch is a single-player first-person video game where you, as a man named Henry, explore the Wyoming wilderness after taking a summer job as a fire lookout. What is supposed to be a peaceful respite from your complicated life takes a turn when you start to question some of the things that are happening to you.

Your only human connection is over a handheld radio, which you’ll use to speak with your supervisor Delilah about the things both of you are experiencing.

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Ending fumbles but I won’t lie most of the game had good tension I just wish it went somewhere

This review contains spoilers

The Good:

-Superb voice acting
-Great dialogue
-Immersive gameplay

The Ok:
-Constant backtracking
-Minor stuttering

The Bad:
-Weak ending

I’ve had my eye on Firewatch ever since I first started browsing the PS4 store; it looked like a simple, short game with a great story. Well it finally went on sale recently, and I can’t say I’m not a little disappointed. In its defense, Firewatch does a few things very well. The voice performances of both main characters are outstanding, and the naturalistic and fun dialogue really helps you to invest in these people. The central gameplay of walking around with a compass and a map was actually a little refreshing, although repetitive backtracking and getting caught on the environment did hinder that a bit. Presentation-wise it was pretty good. The art style was simplistic, but it worked, and the music was effective as well. There was semi-frequent frame-rate buffering, but nothing game breaking. Sadly, however, my biggest critique of this game is with its story. In the first two acts I was completely in; I learned of two relatable people, running from their problems, who stumble across a possible mystery. That’s a great premise, but the execution is completely fumbled. The answer to the mystery is very anticlimactic, and explained via a minute of dialogue. There are also a few unanswered questions, and a heavy feeling that your relationship with Delilah was just unresolved. I didn’t expect them to meet, but I at least wanted a heartfelt goodbye, or a promise to meet up later. What I got was an awkward phone call, a helicopter ride, and credits. That’s probably the point; perhaps the game’s themes hinge on the idea that sometimes life is life, and there’s no great resolution. Even still… I already knew that. I enjoy great stories partly because I like satisfying, emotional endings, and I’m well aware that those hardly ever occur in real life. In summary, I think it’s telling that the most upvoted post of the game’s sub-reddit discusses the disappointing ending.

Loved the mystery revelation but I was confused on what to feel on the ending. I just didn’t connect emotionally to that ending.

Solid story, good looking environment. Some of the writing wasn't the best. Overall really liked it though.

Não sei o que dizer sobre esse jogo, terminei e parece que faltou algo dentro de mim, seila, causa uma sensação esquisita... um misto de varios pensamentos durante a gameplay,solidão, problemas que evitamos, etc... vc fica confuso sobre diversas reflexões da vida, o passado, sla... recomendo, é uma experiencia que vale a pena ter.

This felt like a breath of fresh air after finishing Lake. I loved the mystery solving, the sights and the banter. Did not really enjoy feeling paranoic through half of the game but it's what the game was meant to do so [shrug]. I quite liked it.