Firewatch

released on Feb 09, 2016

Firewatch is a single-player first-person video game where you, as a man named Henry, explore the Wyoming wilderness after taking a summer job as a fire lookout. What is supposed to be a peaceful respite from your complicated life takes a turn when you start to question some of the things that are happening to you. Your only human connection is over a handheld radio, which you’ll use to speak with your supervisor Delilah about the things both of you are experiencing.


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Was expecting a bit more out of this based on how I remember people talking about it when it came out. It starts out strong, very effective at getting you emotionally invested. I was all-in, cared about Henry's well being, was intrigued by the mysterious hints of weirdness going on, was speculating wildly about Delilah's character and motivations (the voice acting is great, by the way, the quality of the performances really helped carry the dialogue that otherwise could've felt pretty dated, as there's a fair share of very 2010's "um...did that just happen?" style banter in this game).
But the story just kinda...sputters out. No big satisfying reveal to the mystery, really, no deeper insights into Delilah or her motives. More than any other game in recent memory, this made me feel like I missed something important that would make the story all come together. But after looking into it, I guess I didn't?
I really appreciate the mood, tone and themes this game was exploring, but ultimately it's just that, a vibey little tone piece about grief and how if you try to run away from it it will always catch back up with you in the end. But I can't help wishing that Firewatch was either a bit more ambitious with its plot or gameplay or that it had something more interesting to say about its themes.

Borre la antigua reseña, simplemente la escribí en el segundo 0 cuando lo termine y me dí cuenta de una estupidez que dije, que la obra no explora al 100 el escapismo y su creo que se podría haberse hablado más, realmente firewatch si lo hace bien, los tres "personajes" están escapando de algo de cierta manera y simplemente esa resolución tan poco satisfactoria que yo decía, eeeem aún lo es lo siento pero lastimosamente, es la correcta, si lo juegan de verdad recomiendo que se queden mirando el abismo y reflexionen sobre lo que jugaron, que por eso escribí una mamada sobre la historia, aún encuentro que me falla un poco en lo argumental pero es que quizás simplemente aún no era mi momento para sentirme totalmente uno con el mensaje de la obra quizás por eso aún no me lo tome tna fuerte como otros jugadores.
Lo demás de la antigua reseña lo mantengo, es relajante simplemente caminar por ahí y ver el paisaje, las intenciones entre los personajes son geniales y me alegraban el camino junto a una banda sonora que sale poco pero es muy efectiva para acompañar el ambiente.
La otra cosa que debo comentar es que la versión de switch como que tiene uno que otro bajón de ffps y no sé si será solo de esta oh en general pero ví el equivalente de los mamuts voladores del Skyrim con los árboles, no siempre pasa y si eres despistado demás que ni te das cuenta pero ojo con eso.

Brialliant acting by both characters, it really made me invested in the story. Visuals are stunning and the game controls great, being able to reply to the walkie while doing other stuff is a great touch. I should probably replay this.

So this is a game that I honestly had no intentions in playing. I'm not a giant pewdiepie fan by any means, but when you go with the gutless tact of copy right striking a youtuberr for no good reason, I do not want to support your game or studio. Eight years later however, with Studio Campos long gone, and this game on gamepass I decided to finally bite the bullet and give it a shot, since I've been told by a few people that this would be my kind of game.

And yeah it really was.

The game overall had a really intriguing narrative, with really two stories going on, the main character trying to escape his horribly depressing reality, and a mystery that's unfolding around you and getting lost in that, which I think kind of relates back to the first part. It's a fairly simple solution, something you should have seen all along, but you as the character really just wanted to dive head first, come up with giant conspiricies, and ignore the brutal reality of why you are there in the first place.

It's a somber ending too, one that's very thoughtful and I enjoyed. The gameplay isn't anything to write home about obviously as a "walking sim" but it keeps you engaged the entire time. I had a lot of little technical bugs and quirks, I'd get stuck often which broke the immersion for me, but nothing too awful overall.

Overall I really enjoyed this game. Thought it was great. I'll be deducting a half point for the developers being little babies, though.

So a 4/5, BUT 3.5/5 will be the final score. Be better folks.

a really interesting story, fun little game about being a forest keeper. i played it in a bad moment and i had some sort of anxiety/panic attack at the end but ive grown past that and i remember the game as a fun time regardless of that.

This review contains spoilers

La introducción es un texto, contandote cosas de la esposa del protagonista y dandote contexto de como se llegó a donde se llegó. Desde ahí supe que esto iba a ser bueno.

La atmosfera que logra generar este juego es increíblemente inmersiva, desde la iluminación y sombras, el mismo mapeado con sus vegetación y arboles de colores sumado con sus animaciones detalladas en primera persona.

En un momento las sombras se hicieron duras, la luz disminuyó, la música paró, tenía las sospecha de que no solo alguien en el bosque estaba escuchando y registrando nuestras conversaciones, sino que estaba siguiendome a mí en particular. Me encantó.