Flower, Sun, and Rain: Murder and Mystery in Paradise

Flower, Sun, and Rain: Murder and Mystery in Paradise

released on Mar 06, 2008

Flower, Sun, and Rain: Murder and Mystery in Paradise

released on Mar 06, 2008

Flower, Sun and Rain on Nintendo DS is a port of the PlayStation 2 puzzle adventure game developed by Suda 51. It features touch-screen controls, new costumes, and 100 additional "Lost and Found" puzzles.


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Ignoring the abnoxious puzzles that detract a bit from the story, this is one of My favourite Suda games just below Killer7.
It has a lot of personality and the story is a bit weird but charming and a bit melancholic as well.
But i think the best thing that this game offers is the atmosphere, the soundtrack is a freaking banger and the old low poly ds feeling makes me want to travel to Losspas island irl.
Also, Mondo is literally the best protagonist ever created, he is such a silly depressed goober ^⁠_⁠^

What if Death stranding was made by Suda51? (better)
Lospass island will be missed....

This review contains spoilers

"You know what they say... In travelling, companionship. In life, compassion."

a passage using this same quote from kafka on the shore (the haruki murakami novel which released the following year), goes:

“In traveling, a companion, in life, compassion,'" she repeats, making sure of it. If she had paper and pencil, it wouldn't surprise me if she wrote it down. "So what does that really mean? In simple terms."
I think it over. It takes me a while to gather my thoughts, but she waits patiently.
"I think it means," I say, "that chance encounters are what keep us going. In simple terms.”

um port meio fraco de um ótimo jogo
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a weaker port of a great game

This game kinda sucks but something about it always stuck with me. Like the sunny vibes, the writing, the setting, it's so good. So fuck it this game rules.

Another comfort game. Much like all of Suda51’s games, I feel inspired whenever I play Flower, Sun, and Rain. Makes for a great summertime romp, at least for me. Its willingness to intentionally annoy the player will probably frustrate most people but I love it. It’s part of what makes it so interesting. I can’t think of many other examples where the gameplay and writing are this effective at putting the player on the same page as the player character. When you have to repeatedly walk through several large, empty areas, you understand why the protagonist is so grumpy all the time. One of the funniest games I’ve played too. The protagonist punches a child at one point. That alone is worth a perfect score.