Flying Dragon

released on Dec 18, 1997

Create your ideal fighting game using the customizable interface. Choose between RPG-style and "virtual" tournament combat. The game has over 20 different characters and 200 different items. Save your characters on a Controller Pak and play them against your friends!


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A fighting game that feels like it was built with home consoles in mind. This features a more cartoon style than most and adds RPG elements into the mix in the form of items to equip and upgrade. This is a very promising system, but ultimately the fighting itself lets it down.

To progress, you repeatedly play tournaments. You’ll get experience for your items as well as money to buy new ones (which can include new special moves). While some of these include clothing, it only affects your stats, not the visuals of your character. As you play more matches, these will “evolve” into new items.

It creates a good incentive to play the story mode repeatedly, even if it does feel the same every time – not even the text dialogue at the start of each match changes. There are a bunch of other modes, such as practice and multiplayer modes, so there are plenty of things to do – it’s just that the gameplay itself isn’t up to scratch for it.

But Flying Dragon also includes a second fighting game.

An additional mode, called “Virtual Hiryu” is also available as a much more traditional fighting game. This features a different cast of characters in a different visual style – more generic taller characters. This lacks the RPG elements but does have other features such as a “grading” system telling you what to do.

The fighting feels very similar and still isn’t very good – this one felt even easier to cheese with button mashing, too. In a way, this feels like they didn’t have enough confidence in their main mode and wanted a “normal” way to play as well.

Flying Dragon has some interesting features, and is essentially two games in one – the second containing more features and options than most other fighters so far on the N64. It’s just unfortunate that it’s not that fun to play.

A weird but unique little fighter, especially for the N64. The standout feature is that your characters can be upgraded with various pieces of armor, weapons and items. RPG elements work really well in a fighting game, and I'd love to see stuff like this happen more frequently.

Also, there are actually TWO fighting games in this. There's some overlap with characters, but one is the cutesy, chunky 2D RPG mode, and the other is a more serious 2.5D fighter with completely different mechanics and models.

My friends and I somehow didn't discover the serious mode for like two years.

This game is really two games in one, and neither one is that great unless you were 10 years old in 1997 and just want to pretend this is a Dragon Ball Z game since there aren't any of those in the US until Blockbuster releases Dragon Ball GT Final Bout (which isn't any good either).