With 4 unique game modes, top hits from major bands in a variety of genres and stunning 3D graphics, Frequency stays in tune with an immersive musical gaming experience.


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Music in motion. Might have even introduced me to Dub Pistols.

This game is my favorite rhythm game of all time, despite its unfair gameplay, despite its strange presentation, despite its unforgiving timing windows, it's still the game I keep on my personal pedestal for rhythm games. Its soundtrack which is composed of obscure electronic music, and the visuals paired are abstract geometry, this game really leaned on a thought that this would be the future, and that's really what builds the charm I have for this game. It's outdated and outdone by several other games, but I will still play this game over and over. The soundtrack is full of some of the best music that I think I would have never come by if it weren't for this game. The gameplay is very challenging and even sometimes just outright unfair, but that's why I come back to it. That challenge always is worth it for the reward of being called the greatest FreQ in the universe. I love this game too much.

As someone who liked amplitude a lot, I was curious to see where the concept all started by playing this. While the game plays similarly to Amplitude, which is good, the control scheme is a lot more troublesome. I had to futz about in the controller settings until I eventually found a scheme that somewhat worked. I'd say at this point you are much better off playing amplitude instead but if you want more and can handle the slightly less refined gameplay and controls this is a solid time.

The Prometheus to Harmonix's future endeavors, Frequency is a great idea for a rhythm game, but implemented in a presentation so hideously garish and obtuse, you would think space aliens designed the graphics and visuals.

Frequency came from a place where Harmonix got an opportunity to work with Sony in order to provide unique, rhythmic action in a way that emulated the style of reading music sheets, while not needing the wherewithal in order to play these raving tracks for high scores! A predecessor of what's the come.

It's a very humble game with a humbling soundtrack (mostly licensed from other artists, but no huge names besides No Doubt). The sequel would flesh out the concept in a way that wasn't just more enjoyable, it also didn't look like visual nonsense.

I kind of wish I had known about this forgotten rhythm game series when I was growing up because lil ol' me would have loved this shit. Frequency is very unique in that it was most likely the blueprint to what Guitar Hero would be, using a music track with timed patterns. It sounds simplified too until you involve a row of them bunched in a circle Tempest-style. Each track plays one instrument and the goal is to combo between tracks to get the full track playing till the end. It's a pretty neat concept and its paired with wonderful neon-glow visuals. It's a striking game even if it tends to go overboard on being too abstract. The song list is pretty decent too, even if a bit dated. It's the best you can ask for trance, electronica, and trip hop at this time. The biggest drawback that prevents me from fully liking the game is that button timing is outright atrocious with this game sometimes. I've tried different controllers, timing combinations, and button remapping to get it to respond to my inputs correctly and it never would. Don't get me started with the difficulty of this game as well. It does not help that you have to be very quick and precise as you progress. This is ultimately have it shelved, and I was at the second to last song by that point. I do still like Frequency at the end of the day, I just wish it wasn't as broken for me so I could enjoy the experience more.

Before Guitar Hero and Rock Band, Harmonix created this fun rhythm game using pop, hip-hop, industrial rock, and other genres. You tap away on your controller with a “pick your own path” type of gameplay. The game is fun and very challenging, and comes with some great tools.


You use the square, circle, and triangle buttons to tap away on a track. Use the D-pad to rotate the tube and pick any track you want to play. You will know when you have to play when you see a green line connecting dots. This gives you a break between sections so you can rest your thumb for a second. Tracks range from the vocals, synth, bass, drums, guitar, and other instruments. When you successfully complete a section that instrument will continue playing. Score perfectly in that section of the song and the instruments won’t turn off when you enter the next gate. I found this a little annoying, but it encourages you to play perfectly the song doesn’t stop. You are scored, as usual, and a meter is shown on how bad or well you are doing. Fail too much and you will fail the song.

That’s the entire game in a nutshell. It seems simple, and it is, but the game is challenging later on when you have to do longer sections and faster button presses. There’s some pretty good music here by Powerman 5000, No Doubt, Fear Factory, and others popular musicians. The visuals are trippy and can give you a headache after a while. They are psychedelic and full of bright colors and fractal shapes. One thing I found useless was the free scratch mode which lets you press one of the three buttons while moving the left stick back and forth to scratch. This isn’t there for anything but for fun I guess.


Once you beat the main game on each difficulty you can go into Remix mode which plays a song while you add your own notes to the song. This can be pretty fun for people who want to change-up the game themselves. However, I did find that there should have been more songs, but I guess remix mode is supposed to remedy that. There are a good dozen hours of gameplay here and you will keep coming back to master the game.

For just a couple of dollars, Frequency is one of the most fun I have had in a rhythm game since Rock Band 2. I found myself coming back and trying to master the songs. The music may not be to everyone’s taste, but if you open your mind you will find a gem of a game here.