Frogun

released on Aug 02, 2022

Join Renata as she adventures across a world of mystical ruins with the titular FROGUN! Frogun is an old-school platformer with the soul of the PS1/N64 era, in which your frog-shaped grappling hook is a your best friend!


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A very cute and cool game about a girl with a frog weapon. It has many levels and things to collect, which is perfect for those who love this business. For others, an interesting challenge platformer.

Очень милая и ламповая игра про девочку с оружием-лягушкой. Имеет в себе много уровней и собираемых вещей, для любителей этого дела самое то. Для остальных интересный челендж платформер.

Frogun is a decent game with a throwback art style, quirky characters and an interesting twist on 3d platformer gameplay. However, once you dive in deeper, that gameplay twist, the camera and the controls make it an absolute chore to play.

I'm not sure if I have ever turned on a game this quick before. The first half of Frogun is a ton of fun. You use your Frogun to do block pulls, pull yourself around the level and do enemy grabs and throw them out into the abyss and it's a load of good fun! I was going out of my way to collect all of the coins and do all the extras because those early stages are just blissful fun.

Then around the halfway point, the game starts requiring you to use your Frogun to do these really tedious platforming sections that are just not fun in any way. You have a red cursor that only shows up if you can actually latch on to something, but at certain angles, you aren't sure if you're at the right height or facing the right direction and you only have a split second to see if your cursor lines up or not. Then you fall in to the abyss. OVER AND OVER AND OVER again. It also doesn't help that you can only jump a couple inches, so you HAVE to rely on the Frogun for any kind of far or high movement. Then you have to start all over or at least all the way back at the checkpoint that is across the level.

I read a few reviews here that have probably put this better than I will, but ultimately the game is just not built to be very fun in the latter part of the game. It felt like the developer was more worried about players being hard on the game for being too easy or something so they ramped it up with these annoying sections.

What made this game fun was going for those coins and collectibles and finding new and fun ways to zip around the levels while doing so because checkpoints were close by and you could always try again. But the echeckpoints started to become harder to come by and the challenge was more on my patience rather than the game.

This made me stop going for all the coins and I currently have no plans to return now that I've finished it. Once I started getting frustrated, I just wanted to get it over with.

Also, all the enemies are bugs and the final boss is called Beelzebub and he is also a giant bug. So why not Beelzebug? Or even Beetzlebub? Some kind of play on him being a bug? Too obvious?

It's really unfortunate because Frogun started so strong. I really wish they would've left these ridiculous, frustrating platformer portions out of the game. Oh well.

What a nice little game.

I got it without expecting much of it and what a pleasant surprise. A game with Fun movement and decently challenging it exceeded my expectations.

Highly recommended.

A very cute, extremely aesthetically appealing game that slowly unfolds into being a kind of frustrating slog. I really really love the PS1-esque geometric anime look to this whole game, and the character/enemy models are great, but man after a while the gameplay really ground me down. I think a lot of it comes down to the oddly stiff movement controls that don't quite allow you full freedom of movement but aren't so rigid as to snap into place or be able to work completely off of timing.

This suffers from a lot of the same problems most 3D platformers run into of timing/gauging jump distance & spread; I can't tell you how many times I thought I could jump on an enemy to find that I missed it by a nanometer & took damage. While I will admit some of this is just me being adverse to harder games, I do think some of the blame does fall on the design and a little bit of clunkiness. I do at least give this game credit for having levels not be too gruelingly long & I was able to go back for all the other gems, but I would need distance from this before I would really want to tackle it again.

Yk, I wanted this game for awhile, but just never bought it until it was only like 5 dollars in a bundle. It was fun! I wasn't really expecting it to be good honestly but it had a really good flow to it. Def could see myself coming back to get some of those platinum times, I only got 2. Final Boss was way way too crazy of a difficulty jump. Still good.

This game is hard to get through. Despite its short length, I could not finish this. The levels start off fine, a little boring, and peak in the middle but they never introduce anything new in them. The game will later on start requiring players to hit pulls on walls and objects in the air but its hard to tell where you are on the y axis to line up these shots. Also, when you are in air, you can't turn 90 degrees to hit some of these angles the game wants you too. A lot of the later levels become more tedious than anything else. I would say its a difficulty thing and difficulty is cool, but it feels unfun here because the control you have is not enough to meet up to the games expectations. A lack of ideas, control and movement options make most levels pretty stale. The boss fights are also miserable. They take WAY too long that it makes me feel like I am playing sonic 4 again. They aren't that mechanically interesting and because these boss fights take place in wide open areas, your only movement options is walk and jump. Visually, the game nails an aesthetic but GOD DAMN is the real game rough to play.