Frostpunk

released on Apr 24, 2018

In a completely frozen world, people develop steam-powered technology to oppose the overwhelming cold. Society in its current form becomes ineffective and it has to change in order to survive.


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How Frostpunk Injects Harrowing Moral Choices into the City Builder Genre: https://youtu.be/G9RDldztjTw?si=p13Qnf8uu_yDxlag

A proposta é boa, só falta continuar

As far as city builders go, I believe I have only really ever played Cities: Skylines and this game. I do really enjoy them, but I often feel like it is very easy to end up in a doom spiral. Frostpunk, at least for me, is also a lot more difficult than Cities: Skylines, mainly because the number of different resources makes it a lot easier to fall into said doom spiral. I have not played enough of this game to say why this happens, or enough of the other offerings into this genre to truly assess its quality, but one day I do want to come back to this and at least beat every scenario.

As it stands, I have only beaten the first, "A New Home" and come close to beating "Refugees". I really like the way the scenarios offer slight variations which mean you have to adopt an entirely new strategy. In what I have played, I have found that once you find that winning strategy, it almost swings the other way to you having too many resources and making the game far easier, but again, I cannot say if that will always be the case.

I got addicted to this game for a few days, but I think I really oversaturated myself with it, while also expecting the initial scenario to take a bit longer and not have such a final and sudden conclusion right after the storm. I can see there is a lot more to experience here, and from what I have played, I would certainly recommend the game.

I feel miserable all the damn time in Frostpunk. Everything feels so hopeless right from the beginning of the map. There is so much loss and so much more that will be lost. It's as though all of my little villagers are being marched to their deaths, and I'm fully responsible.

I love city-builder video games, and moreso when there is construction taking place over time and materials needed to create your little towns. It's usually so pleasant to watch workers head to their jobs or go to their homes in a Tropico, Cities: Skylines, or Timberborn.

Except in Frostpunk, where the survivors dredge through snow to a workplace they will surely get ill working inside. Then after their shifts, they will go home because the infirmary is full of other sick survivors.

I'm deciding if I want to potentially sacrifice a survivor on an expedition in order to find some kind of material to finish a building. The small amount of survivors in Frostpunk are an important asset, but I will give up their lives for just some additional coal to get through a cold snap I'm never certain will end.

This was one of my first experiences of a simulator of its kind where I was always full of dread. The only negative aspect of this is that the fail states are decided potentially hours before the player will see them, which elevates this dread. I never know when something I've done made the rest of my session completely futile until I've invested more time; then that dread turns more into frustration in that I've wasted my time.

I've played through the campaign and some DLC. I'll eventually revisit some other campaigns, because it's a really great game. It's just difficult to put those hours in and only hit failures.

This is such a great game. Music, graphics, storytelling - all are spot on and well done. I have some very minor gripes about some of the mechanics, but other than that this game is very well done! Would recommend for those who enjoy resource management and tough decision-making.