Released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim Schafer, telling the story of Ben Throttle; butt-kicking leader of biker gang the Polecats, who gets caught up in a tale of Motorcycles, Mayhem and Murder.
Now over 20 years later, Full Throttle is back in a remastered edition featuring all new hand-drawn and 3D high-resolution artwork with 4k support, and with remastered audio and music.
Reviews View More
For some reason I never played this, confusing it with Beneath a Steel Sky and thinking I'd already started but never finished it.
The story is interesting, though I'm a little confused on the setting, it seems almost post apocalyptic but there are still corporations, so clearly not everything has gone to do the dogs.
I didn't feel like there were too many moon logic puzzles, but some were more frustrating than they needed to be. There were a few where I was doing the right thing at the wrong time or didn't realise a gameplay aspect.
But I think I really have two bug bears and both are about the ending where it (a) goes too quickly and (b) has fail states. It really felt like it kind of plods along and then the finale goes wooooosh.
But at the same time you've got this whole section where there are multiple things that you have to do which are mostly on a timer and it kind of felt like I was in a game of Dragon's Lair. It's nice that the game doesn't overly set you back when you fail during this section, but it was kind of frustrating to hear the same lines multiple times.
Anyway, it was a good time, though shorter than I expected and I don't think I'll be back again. Glad it was on Game Pass and it finally pushed me to play it.
Mais um remaster EXCELENTE trazendo esse jogaço da década de 90 para o ambiente moderno de jogos.
A quantidade de melhorias não se limita ao visual, mas alcança a parte sonora, em especial a qualidade das trilha sonora e das vozes, sem deixar de lado alguns efeitos sonoros.
E também há aprimoramentos relacionados a realce dos itens interativos no cenário. O design mantém toda sua dificuldade original, e o espírito da versão de 95 se transporta em sua totalidade para este novo corpo.
I didn't play this back in the day so I don't have the nostalgia for it that I do for Grim Fandango and the Monkey Island games, It's still pretty entertaining though.
I'll confess, I relied heavily on a guide.
I feel these types of point and click adventures with obscure puzzle solutions don't really work these days. With so many games readily available it feels like a waste of time randomly trying to use objects on different ones to figure out which works for you for no real logical reason. It was fine when I was a kid and getting a new game meant it was the only thing I could play for weeks/months. Not so much today.