Garfield Gets Real

released on Jul 21, 2009

In Garfield Gets Real, players switch between Garfield and Odie as they play through seven areas of the game that all connect from the cartoon universe to the real world. Each area has a key story challenge that progresses the player through the game's chapters while completing 150 smaller tasks that will help them reach the key story challenges.


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It's fucking shovelware. Do NOT play this!

Garfield Gets Real. Garfield Gets Real... bad. This game is truly awful, bottom of the barrel tier stuff. There are only 7 levels (thank god for its relatively short run time), but those are levels of hell. First, you have levels where you need to collect stuff that’s falling from… somewhere, and you need to collect a certain amount. These are the most tolerable levels. Not great, but at least they don’t make me pull my hair out. You move left or right, and you can dive left and right, and jump in place. Occasionally, coins appear, but these are only for score. Basically worthless. Next, there are “””“platforming”””” 2.5D levels. You can only move forward, jump in place or long jump forward. These are long, no checkpoints and feature inconsistent mechanics that can force you to die. The first such level took me around FORTY minutes of suffering, thanks to bad hitboxes and swinging things not spawning consistently that makes it hard to jump from one onto the other (sometimes impossible), and it takes forever to beat. There are only two such levels in this roster, but these are the worst. The last one where you rescue Odie from a burning house forced me to jump into a hole near the end of the level. Remember, you can long jump forward, no short jumps forward, and you can’t just walk up stairs, so I had no option of progressing other than dying. Great game design. Lastly, there’s an awfully long memory game, where you remember moves and execute them at the right moments. The moves themselves don’t show up as button prompts, instead they show up as Garfield in different poses. They’re somewhat intuitive for touch screen controls but not for buttons (as the game can be controlled with either), so I had to use a combination of both. Overall, this game is little fun. Stay far away from this game and treat yourself to something nice.

Imagine if the atmosphere of a game immersed you in more than the real world. Imagine if the soundtrack of a game gave you more peace than the real world. Imagine if the world of a game made you spend months and years without you noticing. If you've thought about it, you've probably guessed that there is no such game. Because garfield gets real is an experience, not a game. And I don't think it's possible to put into words this amazing experience. This experience cannot be acquired by reading, listening or watching from others; it must be acquired by going into it, witnessing every second of it, living in it itself. It's an experience like sitting by the warm fire on the coldest night, like finding a sip of water as you die of thirst in the middle of the desert. It cannot be understood by someone else's narration, but only by living and feeling oneself. With its huge universe, beautiful music, fascinating atmosphere and epic script... This is the greatest gift for us from the team which made this game, whom I bow before with respect and gratitute. Garfield gets real, which still manages to compete with today's games visually, can be easily named as one the best ever.

Best game. Hard for a kids game though. Had to use a game manual for the first time in my life and resetting after dying with janky controls was bruh. I tried to get full completion but idk if i did as it doesnt tell you if you got directors cut unless you beat the level.

i couldn't even get past the 1st level as a kid, i don't know if that says anything about the game or my skills as a player