GG Aleste 3

GG Aleste 3

released on Dec 24, 2020
by M2

GG Aleste 3

released on Dec 24, 2020
by M2

GG Aleste 3 is a sequel for the Aleste series and a direct followup to GG Aleste II, released in December 2020 as a special bonus included on the Aleste Collection for the Sony PlayStation 4 and Nintendo Switch and as part of the limited edition Game Gear Micro included with the premium edition of the collection. The game was developed as a true Game Gear game, not being a simple recreation of the system's technical aspects.


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It's so awesome that something like this exists. This isn't yet another homebrew Game Boy game, hell I don't even know if Game Gear had a single homebrew game to its name until this came along. The fact that it's the same team of the previous two games just makes it that much more endearing. This trilogy creates a strong advocacy for 8-bit handheld shmups. It might be a pretty simple game but the challenge is the best in the Game Gear trilogy yet and it's novel enough to just stare in wonderment to play a Game Gear released in the current decade. Slowdown is definitely an issue though if you're playing the Aleste Collection it runs perfectly. As amazing as this game is it's obviously a bit too crazy for the Game Gear to handle sometimes but the slowdown rarely hurts the experience being a genre that can appreciate it depending on the player. Definitely one of the best one-button shmups I've played and a technical marvel for a long dead console.

I hear M2 are working on a new Game Gear title so I'm stoked to see what's next. This console will likely never get a resurgence but these random Japanese developers squeezing 100% of a long-dead console's potential out of it just makes me smile.

Kino, infelizmente só tive acesso a versão de Game Gear mesmo, mas curti bastante, jogo muito bom mesmo. Só perdi algumas coisas como as laterais da tela com algumas informações e o rosto da protagonista durante a gameplay, inclusive design muito lindo o dela.

The most ambitious of the GG Aleste games. There's a bit more emphasis on boss encounters this time around as well as gimmicky stages such as round 4's wrap-around design. It pushes the hardware to its absolute limit which is both a blessing and a curse. It's the best looking game of the series but suffers from quite a bit of slowdown as a result of just how much is going on compared to the original two GG entries. Even on normal, this game is several notches up in difficulty compared to the classics and makes for an exceptionally brutal 1CC. Glad I got around to doing that, but I'd still consider the first aleste to be my favorite.

Played during the Backloggd’s Game of the Week (19th Sep. – 25th Sep., 2023).

In 2008, M2 developed a remake of Fantasy Zone II: The Tears of Opa-Opa (1987), reinterpreting the title on System16, one of Sega's arcade boards, whose only modification was the addition of some RAM. This philosophy, at the crossroads of nostalgia, authenticity and creativity born of technical limitations, is perhaps what largely informed the development of the Aleste Collection (2020). Rather limited in scope, the compilation lacks some beloved titles such as Musha Aleste (1990) and Super Aleste (1992), but perhaps the idea was to focus on the transformation the series underwent with the transition onto the Game Gear. The console's technical capabilities mechanically mellowed the series' difficulty, and it was this aspect that Manabu Namiki wanted to emulate for this unique sequel [1].

The title feels like a tribute to another era of shoot'em ups that preceded the success of the CAVE titles. Although GG Aleste 3 never achieves the extraordinary difficulty of danmaku games, the title does offer some engaging sequences thanks to its visual atmosphere and mastery of the Game Gear. The high quality of the assets almost makes it easy to forget that this is an 8-bit game, the most obvious expressions of which are the tone of the sound chip and the inevitable slowdowns caused by such a demanding title. This Game Gear spirit also accounts for the relative simplicity of the enemy patterns: the Special mode certainly requires a more cautious strategy, since the enemy fires a revenge bullet after being killed, thus neutralising some of the secondary weapons, but GG Aleste 3 never feels difficult or unfair.

Some sequences can drag on a little too long, but GG Aleste 3 makes up for it with some impressive setpieces. Wave 5 is particularly effective, with the missile's ascent and the air currents creating actual dogfights. There is something anachronistically delicious about the contrast between the soaring cinematography of this chapter and the antiquated hardware. In an interview, the creators were asked to reflect on the state of shoot'em ups in the Reiwa era. GG Aleste 3 is probably less a revolutionary contribution than a statement in favour of diversifying the concepts explored, especially when compared to independent productions. Nakimi concludes with the following observation: 'I think that freedom and breadth of action have been central concepts for shoot'em ups, but that they have been forgotten. [Nowadays] there are so many games where enemies shoot fireworks that you have to avoid, there is no reason for us to make another one – and the Game Gear would not be able to run it anyway. We were not trying to go back in time, but rather provide a variety of flavours' [2].

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[1] '『GGアレスタ』シリーズ大鼎談! シリーズのキーマン小玉氏、並木氏、ナカシマ氏が裏話を語り尽くす', on Dengeki Online, 14th January 2021, consulted on 25th September 2023.
[2] Ibid (personal translation).

Worthy sequel in the GG Aleste lineup from M2 and Manabu Namiki. The Aleste series continues to live and I'm happy to see it.