Following the adventures of Lazarus Jones on his first day on the Detroit Police Force, Ghosthunter sees the plucky rookie called in to investigate a disturbance in an old abandoned school, the scene of a grisly (and ultimately unsolved) mass-murder. Heading out with his senior partner Anna Steele, Lazarus sets off on what he believes is a routine call but, in the true spirit of survival horror, it's not long before the crime-bothering duo are knee-deep in ectoplasm. After much bickering between the pair, Jones somehow inadvertently sets free a horde of ghosts contained in the school's secret paranormal research lab. An errant apparition materialises, grabs Anna, and drags her away with him to a dark, eerie place (the school canteen, perhaps?). One of the wayward spooks (Astral) also manages to 'bond' with Jones, giving him the gift of supernatural sight, allowing him to see dead people. Nice. Picking up the reins as Laz, you'll start out in search of Anna, and attempt to figure out the mysteries buried deep in the school's past along the way...


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Muito bom e divertido.
fator replay alto.

This review contains spoilers

A somewhat bland but ambitious game https://www.youtube.com/watch?v=YSUzqpa_9aI&t=3s

This is a game I should have liked more. It has charisma, but the gameplay is really mediocre. Aiming with the gun, which is the only way you can shoot, will slow the player down which makes it easier to hit for enemies. These are bullet sponges that require you to throw them a "grenade" for them to be shot at and eventually eliminated. Something kinda like Alan Wake. There's a barebones cover shooter system, but it is so simple that it ends up being not that useful, cause enemies move around and flank the player, and you can only aim and shoot over the cover. The boss battles are ok at best and shooting is just mashing the R1 with no challenge, recoil or needed precise aim. For some reason there are invisible sniper goblins which are usually hidden in places the player can't access, so you get to use the sniper rifle, but movement is restricted when aiming in first person, so it is as impractical as the cover system. The last level is basically an info dump that explains (almost) everything going on in the plot. The ending is probably the most anticlimactic it could have been, despite having a [not so] crazy twist I definitely didn't expect. I think this game talks about death or being forgotten or something along those lines, idk, but it goes nowhere (I mean, this was made for kids, so I guess it didn't need to say much, but it tries!).

It's easy to forget how Sony would produce anything back in the PlayStation 2 days, and I mean literally anything (they even produced an official licensed game about the TV Show 24, lol). Surprising that a game this forgotten has stuff like water and cloth physics, pretty good mocap and animations, and even international dubs.

What I extract about this game is the wacky situations Lazarus (the protag) is put through in a story that reminded me a bit to The Evil Within, the original setting, the cool art style and graphics, and the overall goofy tone. Besides this, there's not much to scratch, really. If I played it as a kid, it would've probably blown my head.

Pretty sure this game was a fever dream...

De este juego guardo las mejores memorias de mi niñez, de noches hasta las tantas de la madrugada jugándolo con mi madre. Gráficamente es un espectáculo, a nivel jugable es muy divertido y el doblaje al castellano tiene alguna voz bastante conocida hoy por hoy y bastante desconocida por aquel entonces

I think I want to like Ghosthunter a lot more than I actually do. On a visual level the game rocks thanks to a great 2000's-era gothic look. Gameplay-wise its also really fun, blasting through various spooky locations as 2000's-era Brad Pitt. Its a real joy thanks to some snappy controls and memorable characters.

Its clear the game had a big attack of the budget though about half-way in as the game suddenly yanks all of the exploration away, yanks a lot of the intresting story beats and completely removes the hub-area and practically SPRINTS to the finish line and its such a jarring and unwelcome change of pace that it does spoil a lot of the experience. Its a crying shame given how good the first part of the game was.