released on Oct 27, 2020
Ascend humanity’s last remaining shelter, a great tower-city. The tower is torn by violence, poverty and chaos. Conquer your enemies, discover the secrets of the superstructure and your own origin and obtain the power to challenge The Keymaster.
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very excited for the second one
I can see what they were doing here but I would've loved it a lot more if it was better executed. For a game very clearly inspired by Titanfall's movement, it absolutely butchered everything that made Titanfall feel so good. Your jump has next to no weight to it, the wallride sucks and I've often died to the game locking me into one when I'm just trying to land on a platform. You die in one hit which is hardly an uncommon mechanic, but when the movement is this imprecise and floaty, it makes it more frustrating than anything. Rarely have I died in this game and actually felt like it was my fault. If they tightened up the movement, I would've loved this game. As it stands, I never want to touch it again.
The people who made this game have never played Celeste. The people who made this have never heard the phrase “level design” before.
It's a fun, fast-paced and chaotic time. It doesn't overstay its welcome and makes sure you're always doing something engaging. From jumping around to stabbing things with style - you're gonna have a good time. Nothing too extraordinary about it, though.
Playing this somewhat soon after playing Neon White (which is a masterpiece in fast-paced acrobatic gameplay) certainly hurt this games' chances of being fantastic to me.