released on Oct 27, 2020

Ascend humanity’s last remaining shelter, a great tower-city. The tower is torn by violence, poverty and chaos. Conquer your enemies, discover the secrets of the superstructure and your own origin and obtain the power to challenge The Keymaster.

Also in series

Ghostrunner II
Ghostrunner II

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Frustrating yet rewarding. I spent much of the game inspecting my sword while falling into endless pits. Every few levels, the game forces you to complete an annoying puzzle before you can kill dudes again. Technically, the game itself is entirely made up of many small puzzles. Some are great (the "how do I kill all these baddies without dying" puzzles); some are good (traversal puzzles); some exist to break up the pacing and allow for exposition dumps (conventional puzzles). If the conventional puzzles/intermediary zones were removed, I don't think anyone would miss them. "Ghostrunner" has a high ceiling for player skill, but I don't think I have the patience or interest right now to attempt anything more than the main story. It's a cool game, but not one I'm desperate to master.

Cyberpunk but faster and faster

I love games like this, all it is just boils down to: Action packed levels that can be completed in just a few seconds to minutes, but you’ll die and have to restart it many times.

Visualmente ele é muito bonito, lembra muito cyberpunk
tu tem que matar os caras e tu é tu tem uma katana braba só fazer a boa