

The legendary platforming series rises again, as Ghosts 'n Goblins Resurrection marks the heroic return of the gallant knight, Arthur, alongside the tricky platforming and challenging gameplay that the series is known for! Paying homage to Ghosts 'n Goblins and Ghouls 'n Ghosts, this entry combines the franchise’s action platforming gameplay with storybook-like graphics and challenging new obstacles.
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It's Fujiwara, so it's pretty much good right off the bat. The 1985 release is one of my favorite games. I had game projects in the works when it released and haven't given it my full attention, but the first 2 stages I played were so outstanding it felt like there'd been no gap in development. Definitely going to 100% it at some point.
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It is a homage to the Capcom classic: a revisitation that refuses modernization, mixes elements from the two original episodes and ties it all together using difficulty as the glue. It is in fact a real challenge that the game offers, made up of countless unsuccessful attempts and inevitable episodes of burning frustration, but at the same time capable of returning great satisfaction the moment one manages to overcome a very hostile point in the campaign or defeat a seemingly invincible boss. Just like in those old arcades of the late 1980s.
Very fun game. Nice artstyle good music and awesome bosses. Happy that Capcom keeps supporting this franchise even though it isn't a big success. They should've marketed it more though. Still haven't gotten the true ending but I'll keep playing until I get it.
THAT'S ENOUUUUUUUUUUUUUUUGH!
I'VE FUCKING HAD IT WITH YOU CONTRARIAN IDIOTS, FOR THE LOVE OF GOD, YOUR HORRIFIC LITTLE ATTORNEY IS NOT GETTING ANOTHER GAME! YOU SO DESPERATELY CLING TO THE IDEA OF YOUR JOKE DESIGN OF A FIGHTING GAME CHARACTER GETTING INTO WHAT IS ESSENTIALLY THE VIDEO GAME HALL OF FAME, AND IT DISGUSTS ME! IT IS UTTERLY PUTRID! STOP! FUCKING STOP! GHOSTS N' GOBLINS RUNS FUCKING CIRCLES AROUND THE PHOENIX WRIGHT FRANCHISE, IT IS OBJECTIVELY MORE POPULAR AND MEMORABLE, AND 30+ YEARS FROM NOW GHOSTS N' GOBLINS WILL BE FONDLY REMEMBERED WHILE PHOENIX WILL BE ESSENTIALLY WIPED FROM EXISTENCE. HE'S NOT GETTING IN. HE'S NEVER FUCKING GETTING IN. STOP. POSTING. ABOUT. PHOENIX. AND BEFORE YOU BAFOONS LEAVE ANY BRAINDEAD COMMENTS, SHUT THE FUCK UP, I'VE HEARD EVERY SINGLE ONE IN THE BOOK. NONE OF YOU COME EVEN REMOTELY CLOSE TO BEING WITTY OR CHARMING. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN. ARTHUR IS IN.
EDIT: I got the true ending. Sir Arthur is such a great and respectable hero.
Did you know the same director of the original Ghost 'n Goblins returned to direct this game? Did you also know he founded Whoopee Camp, the same company responsible for the Tomba duology? Crazy, right?
Absolutely brutal, but it does its best not to be discouraging. The easier difficulties don't berate you for picking them, and the occasional boss hints will inform you on how close you were to beating them with some nice blurbs added like "I know you can succeed". Doesn't change the fact that this game will nail your feet to the floor and ask you to run a marathon before your bomb collar blows up. The higher the difficulty, the less hits you can take and the highest one removes these extra checkpoints; so as the game puts it "pick your poison".
A huge factor to this games difficulty, and partially its enjoyment, is the use of RNG. Enemies will not always spawn the same way everytime, thus every run is different enough that you have to be on your toes at all times. And this game absolutely swarms you with enemies; but for the most part they will be in a non-harmful state when they initially spawn thus you have a brief moment to adjust to the new obstacle. And it's not like every section is completely random, but you have to be prepared for some on-the-fly decision making.
Another neat feature is that exiting out of a level will allow you to enter it later from your last checkpoint, that way you can take a break if the going gets too tough. You also keep any Umbral Bees, which are used for the... skill tree. The skill tree contains spells ranging from creating a doppelganger to copy your movements, drastically speeding you up, turning all enemies into frogs or stone, turning into a boulder that kills on contact and provides defense, and finding hidden treasure chests. It also provides the ability to store an extra weapon or two, which is a godsend, or a random chance to immediately return to life which I'm honestly pretty iffy about. In fact, I've seen people being iffy about the skill tree in general. I could be mistaken, but these might be people expecting a strictly arcade experience only. Which is fair, but from what I've seen these upgrades are never mandatory. If anything, you can treat them as an additional difficulty setting. You can disable each individual ability, so perhaps you don't want any spells but still want to carry more then one weapon. I personally made very liberal use of this skill tree, but I'm well aware that people have, frankly, gotten sick of this trend.
I wouldn't say this game is 100% fair either. While I personally think games don't always need to perfectly fair on a first playthrough if it means the replay is way more thrilling, if your game is as hard as this one then the "Think fast" moments can really deflate your motivation to try again. Respawning is at least quick and there isn't a live system, in addition to not needing to recollect any umbral bees, so it at least isn't the worst it could be.
Aside from the bosses being a mixed bag, this is otherwise a solid recommendation for those who enjoy pain.
A huge factor to this games difficulty, and partially its enjoyment, is the use of RNG. Enemies will not always spawn the same way everytime, thus every run is different enough that you have to be on your toes at all times. And this game absolutely swarms you with enemies; but for the most part they will be in a non-harmful state when they initially spawn thus you have a brief moment to adjust to the new obstacle. And it's not like every section is completely random, but you have to be prepared for some on-the-fly decision making.
Another neat feature is that exiting out of a level will allow you to enter it later from your last checkpoint, that way you can take a break if the going gets too tough. You also keep any Umbral Bees, which are used for the... skill tree. The skill tree contains spells ranging from creating a doppelganger to copy your movements, drastically speeding you up, turning all enemies into frogs or stone, turning into a boulder that kills on contact and provides defense, and finding hidden treasure chests. It also provides the ability to store an extra weapon or two, which is a godsend, or a random chance to immediately return to life which I'm honestly pretty iffy about. In fact, I've seen people being iffy about the skill tree in general. I could be mistaken, but these might be people expecting a strictly arcade experience only. Which is fair, but from what I've seen these upgrades are never mandatory. If anything, you can treat them as an additional difficulty setting. You can disable each individual ability, so perhaps you don't want any spells but still want to carry more then one weapon. I personally made very liberal use of this skill tree, but I'm well aware that people have, frankly, gotten sick of this trend.
I wouldn't say this game is 100% fair either. While I personally think games don't always need to perfectly fair on a first playthrough if it means the replay is way more thrilling, if your game is as hard as this one then the "Think fast" moments can really deflate your motivation to try again. Respawning is at least quick and there isn't a live system, in addition to not needing to recollect any umbral bees, so it at least isn't the worst it could be.
Aside from the bosses being a mixed bag, this is otherwise a solid recommendation for those who enjoy pain.
Esta bueno para los fans de ghosts n globins pero no le doy 10/10