Ghostwire: Tokyo

released on Mar 24, 2022

After strange disappearances hit Tokyo's population, it's up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious spectral abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.


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This review contains spoilers

Cool animations.
Boring gameplay and story.

Ghostwire: Tokyo is an action-adventure, open-world game released by Bethesda Softworks in 2022.

You're playing Akito Izuki, a boy living only with his sister Mari since their parents died. Before the main event occurs, Mari finishes in hospital after a fire strikes their house and Mari doesn't leave it in time.
After she ended up in the hospital, Akito was driving towards it, when a mysterious fog spread all over Tokyo. Before the fog engulfed him, the spirit of KK possessed him, saving him from the effects of the fog. The fog turned everyone except Akito from their physical form into a spirit. Behind all that fog was a man in a Hannya mask, who wanted to use Mari as a vessel to connect the world of the living and the underworld.
Your job is to save Mari and defeat the Hannya. Fortunately, even if the world feels lonely since you're the only one alive, KK will always be with you (KK was part of a team of investigators who tried to stop Hannya but failed). The reason why you survived the fog is because of KK's special powers that use ether found around to create spells. You can use three elements, both of them have a light, heavy and special attack. There are also talismans that you buy along the way and they are similar to element attacks. You also have a bow to use, which is quite helpful and strong, which I ended up discovering too late in the game. I recommend playing this on harder difficulty, it's much more enjoyable, especially later in the game, when, after unlocking many skills, you will be powerful enough to defeat all enemy types without any problems.
Along your journey, you will be able to help spirits that didn't yet pass on. Those side quests aren't long and even though they all have different ideas and background stories, they just feel repetitive sometimes. Fortunately, Spyder's Thread update not only gave us a new rogue-lite mode (which I didn't try since I was satisfied with the main game enough) but also new side quests and new enemy types. The best side quest is "Fear for the Children", which is also the scariest one. The game isn't scary, you will probably have a few small jumpscares at the beginning when you end up encountering a new enemy type, but after that, only the already mentioned side quest will be scary.
I loved the graphics, and the colours they used to represent how colourful Tokyo was before the fog. The rain that falls most of the time. The yokai found all over the city, where each type of yokai will give you a different and short side activity to complete to absorb their power.

All in all, I loved almost everything in this game. The only thing that bothers me, apart from the sometimes repetitive side content, is that we didn't end up getting an output of what we achieved after we cleared the fog, The game doesn't show you what you've achieved. We got the credits too soon, in my opinion. I also didn't enjoy how the story ended, but not every story must have a happy ending.

My partner and I played the main story and side missions all together while afterwards, I adventured into the collectable clean up.
So, is Ghostwire: Tokyo any good?
First off, my favourite part of the entire game is how good it nails Japan. You can tell the team at Tango Gameworks is a Japanese company and they threw every ounce of folklore into this magnificent game while creating a fantastic modern day Shibuya mixed with that sweet hint of old Japanese horror tales.
It really does make you feel like you are walking in a Japanese town that had everyone spirited away.
Which leads into the story and crux of the game. You are Akito, the only living person left in Shibuya and sharing your body is KK, a yokai hunting detective who is clinging to life to fight the villian at work as you try to save your sister from their clutches.
It's a fantastic premise and as much as I love the characters, I do think the story they fill is basic and is the weakest aspect of the game.
Akito and KK's relationship is awesome and goes against the typical "we're forced to be together, so deal with it" butting heads. Instead, they know they need each other and I adore that.
I just wish the story had more to grasp me. It had me curious enough until the end, but in the end, is more of a background setting for the much stronger elements of the game.
Which is why I love and have to gush about the gameplay. Think of this game as first person Jujutsu Kaisen. You sling sorcery and use talismans to destroy spirits that want to rip you in half. You always feel like such a bad ass when you fling a wind sorcery followed with water and then you tug on their cores via strings and rip the enemies asunder.
It's so much fun and the gameplay never got tiring for me. It was constantly engaging and rewarding every time.
Overall, this game is a pretty standard open world collectathon that features a huge Japanese tone that isn't rivalled by anything I've played before. It feels like a Japanese history lesson on folklore.
Sporting some awesome side missions and ways to upgrade, you get a really enjoyable game that misses on some story beats.

القيم بلاي : تقريبا ما استمتعت غير بنهاية اللعبة.. بداية اللعبة كانت عبارة عن كاتسينز طويلة وفارغة ومملة.. القتال حسيت فكرتة جميلة لكنة سيء الطلقات محدودة وتجميعها ممل والهيلث تقريبا ما يخلص الاعداء مكررين ومملين خصوصا يلي هيلثهم عالي تمنيت لو يكافئونا بدمج اعلى وقت نضربهم بنقطة محددة والبوسز مملين واللعبة مليانة امور مملة للتجميع على رأسها الارواح يلي منتشرة بكل مكان بشكل مزعج والمهام عبارة عن تكرار وامور مملة المتعة الوحيدة كانت وقت ادخل بيت فية خدع بصرية
القصة : بدايتها كانت سيئة واستمرت على سوئها وصولا لاخر جزئية من اللعبة وقتها صارت جميلة جدا لكن البداية كلها ملل فـ ملل
الجرافكس : مبدئيا الجرافكس بالمدينة سيء ما حبيتة احسة فارغ ومكرر وغير ممتع بصريا على عكس الامكان يلي بداخل المباني كانت جميلة وخصوصا وقت يعملون خدعهم البصرية ذا اكثر شي اثار اعجابي باللعبة واتمنى اشوف العاب اكثر تعمل نفس الشي.. تصميم الاعداء والبوسز عظيم انميشن الضرب والقتال جميل ايضا
الموسيقى : موسيقى اللعبة جميلة تقريبا موسيقى متوسطة
تقييمي : حبيت ثيم اللعبة وحبيت غرابة تصميمهم للاعداء والغرف والامور الغريبة يلي تصير الانميشن فـ اللعبة جدا جميل لكن اللعب ما حسيتة ممتع والقصة ما استمتعت فيها والقتال كان ممل اتمنى جدا اشوف لعبة بفكرة ثانية فيها نفس الاعداء والخدع البصرية لكن تكون ممتعة وخطية.. بصورة عامة اللعبة ما كانت ممتعة ولا مملة

Un bel gioco, molto lungo con tutti i collezionabili da ottenere. Mi è piaciuto il DLC gratis roguelite.

O jogo é bom, vou ser sincero que não prestei muita atenção na historia... mas a jogabilidade é bem gostosa...