Vertically scrolling shooter arcade game developed by Takumi Corporation and published by Capcom on their CPS-2 arcade system board and ported later that year to the Dreamcast console.


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Went to a bar-cade where I proceeded to spend 1/3 of my time completing every level in this game, with the help of NewPants0 of course. It's a decently fun bullet-hell, but it kind of occurs to me now that a lot of these random 90's arcade games are equivalent to today's oversaturated field of mobile games.

It has a unique rhythm where you're trying to survive for five-second intervals until your shield recharges and turns you into a bullet-bouncing menace. Super accessible and fun, with cool ships and an archaeo-steampunk style courtesy of Capcom's art team.

Been trying to 1CC this game. l almost 1CC'd, but beefed it on the second to last boss, so Imma just log this in and take a break for a bit.

I first encountered this at Cidercade Houston. Never had I heard of this game, and I was also surprised to see that it was a game not made by Capcom running on the CPS2 board. Needless to say my curiosity was peaked and I decided to give this a go while my friends played Ultimate MK 3. This ended up being a very nice surprise!
Visually this game is amazing. It's incredible to see what Takumi Corp was able to do with the CPS2 hardware in 1999. At that point we had Capcom putting out SF3 Third Strike and Heritage for the Future on the CPS3 board (Which was being slowly phased out). Takumi Corp really showed that the old board that gave us the SF Alpha was still capable of amazing visuals in 1999. Not only are the animations pretty immaculate, but there are points where it felt like they were using polygons but no those are all hand drawn sprites.
The gameplay is rock solid. It feels good to blow stuff up, and the collectables being gold trinkets does set off my dopamine's. The shield is a mechanic I very much enjoyed. At first I thought I could use this whenever I could and get away from bullets scot free, but then I noticed that it took just a few seconds to start up. That opened up a decent amount of strategy as I had to pick the ideal time to use it, and at the perfect threat to use it against. It can be used on weaker enemies, but then you could immediately face a bigger more aggressive enemy and then struggle more than needed. It's a great mechanic!
If I had one gripe with the game, it's that I think the final boss is kinda bs. Rarely did I feel like the game was being needlessly mean. But there were points in the final boss fight where I wasn't sure what I did wrong or how I was too anticipate something. Didn't help that it's attacks can get way too fast for the planes speed to keep up with.
If you see this game in an arcade, definitely give a shot. It's the most Capcom SHUMP not made by Capcom.

Mainly played this due to one of my favourite mangakas, Toume Kei, being involved with this game. She mainly did the character designs and they are very good :)

The game is a shootem up which I am not very good at, but it was a decent amount of fun.