Girls' Frontline

released on May 20, 2016

Girls' Frontline is a moe anthropomorphism game in which the player controls echelons of android characters, known in-game as "T-Dolls" or "Tactical Dolls", each of which represents a real-world firearm.
The player plays as a newly recruited commander of an area who commands the T-Dolls in battle, and organises the echelons as well as the T-Dolls' wellbeing. Battles are a mix of turn-based strategy puzzles on a set map with enemies that can move about, random item nodes and heliports/command nodes, from which the player can summon their own echelons, or support echelons, which are echelons that the player's friend sets on their profile to be used by others, and real-time battles with enemy echelons. Battles are for the most part automated, although the player can activate the T-Dolls' special abilities manually if wanted, or order them to different spots in formation (which the player can organise out of battle to be set as the default formation when entering a battle) or to withdraw in order to conserve health or resources). Players also have the option of withdrawing specific echelons from the mission altogether if they wish. Gameplay progresses by playing on the campaign missions, logistic support missions, or combat simulations to level up each T-Doll. The game also features gacha elements, such as in the production and heavy production of T-Dolls and equipment, or in the Dormitory with costumes and furniture sets for the T-Dolls on a time-limited basis with several sets and costumes being available for a limited time, before another few sets and costumes are revealed and added. After a while, old costumes from previous gacha events will be added to the "Black Card" store, where players can exchange an amount of Black Cards (obtained from gifting T-Dolls a duplicate costume that has already been gifted before) for a costume of a previous gacha set. Players can customise their dorms with furniture, and interact with Chibi renditions of the T-Dolls in the echelon corresponding with that dorm. They can also gift the T-Dolls food and costume, which raises the affection of the T-Dolls. Affection is also gained from success in battle, and is lost when the T-Dolls die (unless it is a boss battle) or when another T-Doll in the same echelon dies.


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The one good gacha
Literally the only one I find acceptable

I haven’t really played this since early 2021, so take this review with a grain of salt. Also, it’s meant for those interested in the game, but might not be willing to have a 3.8 GB (before fully downloading all resources!) game sitting on their phone/emulator.
The biggest reason why you should play Girls’ Frontline (henceforth referred to as "GFL") is the story.
That’s practically the main draw — the writing gets better after the prologue, and is especially stellar during the biannual-ish limited main events.
The story is definitely in line with decent sci-fi, if not good sci-fi. (Hello dystopian post-WWIII-nuclear-apocalypse Soviet Russia — with ANDROIDS! Oh, and zombies.)
It deals with some pretty heavy thematic material, including those you definitely wouldn’t expect from a mobile game with big tiddie anime girls. (And yes, nearly the entire cast is composed of women, except for a few main and side characters.)
For the gameplay, there’s not much to say. Despite many calling this a gacha game, that aspect is not incredibly in-your-face, except in the heavy farming/grinding for resources.
The game is built around a Kantai Collection-esque system of acquiring characters (called "T-Dolls"), which are used to build teams (known as "echelons").
The character acquisition system, in short, is based on the amount of the 4 in-game resources (obtained from regular gameplay) that you have, and chance.
This is where one of the most obvious gacha aspects show up, since it’s determined primarily by the amount of resources you input into the acquisition system (known as "production") and how much times you can do so.
Another Kantai Collection-esque part the game is built around is the maps. This is where all the "true" gameplay happens, as it’s where the tactical nature of GFL can shine. Unlike Kantai Collection, the maps operate on a turn-by-turn system, though it borrows the node motif.
The maps initially start out simple, with enemies in neatly contained areas; then progresses into moving enemies, larger maps, and soon turns into sprawling, labyrinth-styled maps that have all kinds of traps.
I won’t go super in-depth into the other game mechanics, since the in-game tutorial covers (some of) it anyways, and you can just look it up on a fan site/wiki for further details. But there can be annoying game mechanics designed to force grinding and encourage spending, so if you’re into a more pure strategy / RPG (heh) styled game, look elsewhere.

Girls Frontline despite being a gacha is pretty good.
Overall good story, well done gameplay, and just fun.
Not full 5 stars because of some of the screaming dolls and the shiddy gacha system.

grinded a month before for the va-11 hall-a event did not stay after

Gacha trash
Played for 5 minutes and I'm never going back