Similar to franchises like Devil May Cry, Rygar, and Castlevania, the game draws its inspiration from ancient Greek mythology and boasts a heavy emphasis on exploration and battle strategy. Broken into three to four acts, the game also has a strong focus on story-telling and boast tons of magic spells and abilities. Described as "Clash of the Titans meets Heavy Metal", God of War equips its hero with a pair of sword-like chain weapons that can grab enemies, perform multi-hit combos, and pull off a variety of different aerial attacks. Slight platforming elements and an energy collection system similar to that of Onimusha have been incorporated as well, and players are even able to use certain elements of their fallen enemies as a weapon (re: Medusa's head, for instance, can be used to turn enemies to stone after you've defeated her).


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this game came out after dmc 1? lol, lmao even

the vita added in some very uncomfortable jank due to the lack of L2/R2, alongside some mildly unforgivable lag. taking those out of consideration, the port is really well appreciated!

Good shit. I had a PS2 back in the day, but being a kid at the time, I didn't get my hands on many violent games, so I've only just gotten round to playing this. Off to play GoW II and III!

this game boosted my testosterone by 50% then i was quickly emasculated by the platforming sections

When Sony didn't make movie walking simulator games

parece que gastaram toda a criatividade no começo do jogo e esqueceram do resto