Godzilla: Monster of Monsters

released on Dec 09, 1988

The invaders from Planet X attack earth as part of their plan to conquer the entire universe, using a legion of space monsters. The earth sends Godzilla, the strongest monster on the earth, and Mothra, to defend itself. Godzilla advances through 8 battle stages to defeat a legion of space monsters controlled by Planet X. For the sake of the future of the earth, Godzilla's fierce battle now begin...


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Actually not a terrible concept for how to structure a 1-player Godzilla game, but it's let down by really weak design in the platforming stages and dull (if functional) combat in the big monster fights. It is at least playable. And the kaiju art is quite good and on model, with some fun choices for the enemies. Baragon! Hedorah! Varan! Overall - eh. Could be worse.

And btw I love that Comedians of Comedy-ass title, lol

this game should have probably just been monster fights because all the other sections feel like ass to play

I know it's probably way worse to have experienced the excitement of realizing there was FINALLY a Godzilla game and then it's just this, cuz the controls are clunky and the side scroll and 1v1 just isn't blended very well, but for me I found it quite enjoyable; but of course, I could suspend my disappointment because I knew I already lived in a world with much better Godzilla games on Gamecube and PS2.

I loved how pretty the sprites were, and the music was nice, but the actual gameplay is terrible. The enemies were really annoying to deal with because of how much knockback they do to your monsters, and how small their projectiles are. The bosses were boring, they had like 2 attacks, and can sometimes lock you into a corner making you not be able to attack until they stop attacking. The levels were repetitive, being a color swap of like 4 levels over and over again, and the worlds started really difficult then became super easy.

Playing as Mothra was tedious because of how little damage she does, and due to how much more knockback she takes, she can get stuck into the left hand corner really easily, which made it infuriating to play. Playing as Godzilla was kind of fun, but because of his large size he takes a lot of damage, and there's an enemy that can one-shot him which makes it so you can't play as him until you complete an entire world.

The idea they had going forward when making this is a good one, the beat em up/shmup approach I feel works better for a Godzilla game, fighting games are good too but there's something nice about just smashing buildings and spaceships as giant monsters.

Or it should have been had this game been better at balancing stuff.

Godzilla's hitboxes are bad, he gets hit a lot due to his big size, Mothra is smaller and can fly over stuff but every time she gets hit she falls dow to the corner of the screen. This is made worse when you find out this is one of those games that think endgame difficulty is just fillng the screen with enemies and projectiles and repeating bosses over and over again.

Still, spritework is pretty (when hazards don't blend with the background), you can tell which monster is which although sound design could be better.

AND at one point I found out that despite how nerfed she is, you can actually cheese the game very easily with Mothra, just treat the mains stages as a normal shmup but with a bit more patience than usual, and most bosses actually have "blind spots" where you can just sit and spam attacks without them touching you since Mothra is smaller and with her flight can fit in these spots, Godzilla should be used on bosses ONLY in certain cases or when you need a quick kill with the atomic breath in an already weakened enemy.

In the end it could be way better but when I started treating it as a Mothra game is when the moderate fun play really kicked in.

A game that could of been good. Most of the game is running through rocks and building and killing the same enemies over and over again. Fighting the same monsters of every board gets old as they had a large amount of monsters to work with, but for some reason they had Mogura and Gazora???? Playable game, but not a great one.