Golf

released on Nov 01, 1995

Tee off for 18 holes of realistic 3-D links! Virtual Boy Golf elevates the game to an incredible new level!


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Golf. On the Virtual Boy. I don't understand why a good chunk of the games are just sport games. This one makes the most sense at least because golf can use the 3D better than like tennis but no I didn't even finish the first hole I am not feeling this at all.

There's a decent game of Golf on offer here. 18 unique courses with Stroke and Tournament play modes and records for each course being recorded. The options for swinging are pretty in depth for a golf game of this era with direction, stances, and clubs all able to be set before a swing. The meter bar is hard to read with how they curve it out of the screen for the 3D effect and it makes it difficult to gauge how far you're going to hit the ball. Spin is also determined by pressing A while a marker zooms across the ball so if you stop it left or right of centre then you'll add spin to the ball. The core gameplay and what's on offer here is solid for a portable golf game of this era but there's one key area where it unfortunately all falls apart for me.

Graphically this is a headache inducing, eye straining mess of red and black lines, especially in 3D. There's just way too many lines for this kind of display with how they try to indicate different terrain and the slopes with the grid before you swing. I could barely stand playing for a few minutes in full 3D with the red and black display.
Thankfully, the Red Viper emulator on 3DS does allow you to change the colour scheme, with a black and white option being a standard. Unfortunately it doesn't help much with the 3D effect being an eyesore but turning that off on 3DS does make the game a bit more playable. It's still messy graphically to the point where it feels like it was rushed to market (which it probably was considering the Virtual Boy itself was) and it isn't enough to stop this being a sour experience overall for me

There's a decent game of Golf on offer here. 18 unique courses with Stroke and Tournament play modes and records for each course being recorded. The options for swinging are pretty in depth for a golf game of this era with direction, stances, and clubs all able to be set before a swing. The meter bar is hard to read with how they curve it out of the screen for the 3D effect and it makes it difficult to gauge how far you're going to hit the ball. Spin is also determined by pressing A while a marker zooms across the ball so if you stop it left or right of centre then you'll add spin to the ball. The core gameplay and what's on offer here is solid for a portable golf game of this era but there's one key area where it unfortunately all falls apart for me.

Graphically this is a headache inducing, eye straining mess of red and black lines, especially in 3D. There's just way too many lines for this kind of display with how they try to indicate different terrain and the slopes with the grid before you swing. I could barely stand playing for a few minutes in full 3D with the red and black display.
Thankfully, the Red Viper emulator on 3DS does allow you to change the colour scheme, with a black and white option being a standard. Unfortunately it doesn't help much with the 3D effect being an eyesore but turning that off on 3DS does make the game a bit more playable. It's still messy graphically to the point where it feels like it was rushed to market (which it probably was considering the Virtual Boy itself was) and it isn't enough to stop this being a sour experience overall for me

Virtual Boy Complete - Game #5

I don't know what makes a golf game good, this is really my first serious experience with straight-forward golf, buuut - it's fun! The physics work, and while the putting is hard to figure out at first, it makes sense once it clicks. I love psuedo-3D graphics, and this game has that. Biggest problem is, unsurprisingly for a VB game, depth. I often had to close one eye when positioning my ball to make extra sure that the arrow is in the right place - this was only really an issue with the arrow though, in all other parts of the game I understood the 3D plane very well. The sound effects are very nice, there's a fake crowd which is appreciated in any sport game.

There's really not much to say about this. It does what it's trying to do and lacks notable flaws, so it's the best VB title thus far. (until I get to Wario Land, I've played that one before, I know it's gonna be 9 or 10 stars) I have a feeling I'd be more harsh on it if I had more golf experience though. Does make me want to get into golf games more however.

No es el peor de los juegos de Virtual Boy que he jugado hasta la fecha, de hecho es mejor que algún simulador de golf contemporáneo.

Sí que tiene menos guías visuales en pantalla y carece de muchas ayudas para los casuales pero, es un juego ciertamente obseso en los detalles

Wow! New Red Viper VB emulator on 3DS is great! This golf game pops so hard on the 3DS; it feels like you’re playing space golf with Han Solo.