This game really isn't bad, and has many qualities, but ultimately, I have just never really loved the whole triple character mechanic. From The Lost Vikings through Trine to this game, having to switch between characters to place one over switch A and one over B and so on has never been especially compelling, because it so often feels like the solution is very obvious and that executing it is just tedium. This game wasn't helped by the fact that the first hours contain a lot of light refraction puzzles, which suffer the same problem where, if you've got general gaming experience, you walk in, see that it's a light refraction puzzle, already know what the solution is, and you just have to go through the motions of angling the mirrors or whatever just right to get the light where you want to go. It's a solved puzzle. It kinda shouldn't be included in games anymore and it really shouldn't be the primary puzzle type for hours on end. I also wasn't wild about this game's innovation, where you kind of control all of the characters at the same time as you traverse and perform combat. That just lead to lots of unintentional falls into pits for me.
All that negativity aside, the game is cute, the graphics are nicely drawn and animated and the game has some of the metroidvania mechanics I enjoy, like having a shop with some nice upgrades. The game isn't awful, it's just almost carefully calibrated to not be for me and, in a game market as heavily saturated as it is today, I just have to make the choice to move on and make time for a game that's more enjoyable to me.