Greak: Memories of Azur

Greak: Memories of Azur

released on Aug 16, 2021

Greak: Memories of Azur

released on Aug 16, 2021

Greak: Memories of Azur is a beautiful single-player puzzle platformer adventure. You will take the role of three siblings: Greak, Adara and Raydel to guide them through the lands of Azur. Alternate control between them and use their unique abilities to escape from the Urlag invasion.


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Un genial juego, con una buena jugabilidad, un arte hermoso, y una linda historia. Tal vez los puzzles no sean muy elaborados pero son bastante disfrutables.

I don't really have much to say other than: I LOVE IT. I love it all so very very much. And it fills me with good feelings :)

Jogo ótimo de exploração, mistério e terror (só uns jumpscare, nada demais). Sua exploração vale ouro, devido a certas respostas só aparecerem tendo achado pistas ou conversado com pessoas, mas também tem um sistema de Pontos de habilidade, igual um RPG de mesa, logo há coisas que precisam de testes ou ter a habilidade no nível necessário para conseguir tal resposta/interação, oque deixa o jogo bastante rico em replay ou vontade de explorar o máximo possível.
Claro que o fator história não deixa a desejar, já que é baseado no próprio RPG, e cada exploração você acha documentos e pistas que enriquecem ainda mais a experiência em fator narrativo. Há 4 finais, então certas escolhas de fato tem impacto, pois não há volta.

Jogo com traços de metroidvania com uma mecânica diferente dos demais jogos, onde o jogador consegue utilizar todos os 3 personagens ao mesmo tempo em tela, assumo que em muitas das vezes não se encaixa muito bem durante batalhar e até mesmo durante a exploração. Greak Memories of azur peca muito em seu combate, tornando ele muito raso, com pouca variedade de inimigos e com poucos golpes para seus personagens
PRÓS
- Direção de arte
- Cenário
- Trilha Sonora
CONTRAS
-Combate
-Variedade de Inimigos

This game really isn't bad, and has many qualities, but ultimately, I have just never really loved the whole triple character mechanic. From The Lost Vikings through Trine to this game, having to switch between characters to place one over switch A and one over B and so on has never been especially compelling, because it so often feels like the solution is very obvious and that executing it is just tedium. This game wasn't helped by the fact that the first hours contain a lot of light refraction puzzles, which suffer the same problem where, if you've got general gaming experience, you walk in, see that it's a light refraction puzzle, already know what the solution is, and you just have to go through the motions of angling the mirrors or whatever just right to get the light where you want to go. It's a solved puzzle. It kinda shouldn't be included in games anymore and it really shouldn't be the primary puzzle type for hours on end. I also wasn't wild about this game's innovation, where you kind of control all of the characters at the same time as you traverse and perform combat. That just lead to lots of unintentional falls into pits for me.

All that negativity aside, the game is cute, the graphics are nicely drawn and animated and the game has some of the metroidvania mechanics I enjoy, like having a shop with some nice upgrades. The game isn't awful, it's just almost carefully calibrated to not be for me and, in a game market as heavily saturated as it is today, I just have to make the choice to move on and make time for a game that's more enjoyable to me.

This game is shit, don't bother with it.