Greak: Memories of Azur

released on Aug 16, 2021

Greak: Memories of Azur is a beautiful single-player puzzle platformer adventure. You will take the role of three siblings: Greak, Adara and Raydel to guide them through the lands of Azur. Alternate control between them and use their unique abilities to escape from the Urlag invasion.

Reviews View More

This game really isn't bad, and has many qualities, but ultimately, I have just never really loved the whole triple character mechanic. From The Lost Vikings through Trine to this game, having to switch between characters to place one over switch A and one over B and so on has never been especially compelling, because it so often feels like the solution is very obvious and that executing it is just tedium. This game wasn't helped by the fact that the first hours contain a lot of light refraction puzzles, which suffer the same problem where, if you've got general gaming experience, you walk in, see that it's a light refraction puzzle, already know what the solution is, and you just have to go through the motions of angling the mirrors or whatever just right to get the light where you want to go. It's a solved puzzle. It kinda shouldn't be included in games anymore and it really shouldn't be the primary puzzle type for hours on end. I also wasn't wild about this game's innovation, where you kind of control all of the characters at the same time as you traverse and perform combat. That just lead to lots of unintentional falls into pits for me.
All that negativity aside, the game is cute, the graphics are nicely drawn and animated and the game has some of the metroidvania mechanics I enjoy, like having a shop with some nice upgrades. The game isn't awful, it's just almost carefully calibrated to not be for me and, in a game market as heavily saturated as it is today, I just have to make the choice to move on and make time for a game that's more enjoyable to me.

This game is shit, don't bother with it.

note to self: dying with one character ends run, and dodge button only dodges for one character. Thus fighting is having to swap constantly between the left stick to control movement for both characters and also to swap between characters on the d-pad to have them dodge or heal, since healing is also character specific. The system just doesn't work for anything stronger than the basic enemies.

Note to self: Stuck on a boss where you have to control all three characters at the same time. And when you die you have to do a boring cut scene all over again.
Otherwise a game I would like to continue but can't be bothered with that boss fight anymore.

Lo de llevar tres personajes a la vez se disfruta mucho en los puzzles y en las zonas de plataformas, pero falla a la hora del combate, ya que es muy fácil que alguno de nuestros personajes se quede vendido a merced de algún enemigo antes de que nos demos cuenta.