GreedFall: Gold Edition

released on Jun 30, 2021

Greedfall: Gold Edition is the most complete way to experience the critically-acclaimed RPG, including the base game and the De Vespe conspiracy story expansion. Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. Forge this new world's destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story. Greedfall: Gold Edition includes; base game, The De Vespe conspiracy expansion, 3 lithographs, double-sided poster, and sticker sheet.


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Gold Edition


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Developed by the French studio specialized in RPGs: Spiders, Greedfall presents itself as a bold blend of different inspirations gathered into a quite peculiar formula. Elements from Dragon Age, The Witcher, and even Assassin's Creed are present here, generating a "curious" final experience, so to speak.

The game features a creatively designed world inspired by European baroque art, mixing elements from the 17th century with a fantastical universe full of mystical creatures. Here, players are invited to take on the role of De Sardet, an emissary of the Merchant Congregation tasked with exploring an island in search of a cure for a disease plaguing the continent.

The created universe is much richer than it appears at first glance, being by far my favorite aspect of the game. Its story is filled with discoveries and governmental intrigues among factions in constant conflict, where players have total freedom to choose multiple paths to follow as they delve into its vast lore.

About the overall gameplay, it is marked by several pros and cons. Although the game gives you total freedom to interact with all its regions and characters, it can be considered a genuine walking simulator, as what you'll mostly do is walk back and forth, talking to NPCs who will give you missions consisting of talking to a target, running about 300 meters, going to another region, running again, and so on until the quest is completed. Not even with fast travel does this process become minimally enjoyable; it is by far the worst thing the game has to offer. The combat system also stands out as one of the aspects I like the least; I find it clunky and unnatural, whether in fights against humans or monsters, in addition to firearms being completely unbalanced (if you have a lot of ammunition, your character becomes practically invincible). On the other hand, I greatly appreciate its Boss Fights, which go in a different direction by presenting surprisingly fun mechanics.

It took me quite a while to grasp the appeal that the game aims to convey; it only came after about ten hours of gameplay, where I finally began to understand its true proposal. Greedfall is an extensive game that often tests your patience; however, it is worth giving it a chance and immersing yourself in its vast content. There are several skills to be learned, three different classes to specialize in, several factions to ally with, interesting political plots, and an engaging storyline.

Regarding the DLC (The De Vespe Conspiracy), I consider it entirely forgettable, with nothing being remarkable, reduced to just minimal additional content. It only adds a new area and a type of enemy. The plot is predictable, and I describe it as just a poorly made side quest.

Overall, I would recommend Greedfall to those looking for an RPG with a different theme. Despite my experience being marked by several ups and downs, the game managed to entertain me quite a bit.

Decent RPG with a story that kept me engaged for most of my playthrough. At times I found myself enjoying this game but then other times it felt like a chore. I didn't expect myself to get so locked onto the story, wanting to know the outcome of many of the quests.

However many quests can feel draining and boring and you find yourself running from person to person just acting as everyone's messenger. It's not a great formula, but I feel like it wouldn't be as bad if your character didn't run as slow as they do. There is a run option however it feels just ever so slightly slower than it should be, and your character will suddenly lose momentum if you move the analogue stick in a way the game does not like.

At least by the time I was really getting bored, I was overpowered so could breeze through the last part of the game before I became too burnt out.

Still, I recommend this game as it feels unique to many of the other RPGs from around this time.

Lord almighty is GreedFall dragged down by the constant interior loads. Is this game's engine so memory-limited that they couldn't afford to load in more than a single room at a time in any given building, especially ones that you are constantly traipsing around for various quests? Talk about a game-ruining limitation...

Plusy: estetyczna grafika, ciekawy zalążek fabularny
Minusy: słaba i pełna fillerów fabuła, puste i nieciekawe mapy, postacie bez grama charyzmy, wszystkie wnętrza budynków wyglądają tak samo, mnóstwo bezsensownego biegania

It's clunky and the story isn't amazing enough to justify the lack of quality-of-life features. there is far too much backtracking (like a good 1/8th is backtracking) and the combat gets stale surprisingly fast with the exception of boss fights. Autosaves are also inconsistent, some are placed in very good points and some seem like they are placed randomly

the most annoying thing is that certain story beats are too naive and the best story beats aren't shown.

It is really barely with your time,

MINOR SPOILERS
There is a trial for a character that I was so excited to participate in and they just skipped it. screen faded to black and we got the verdict. No arguments, no input, no cutscenes.

While it has some bugs and overall needs polishing and refining, this was clearly a passionate project. I enjoyed it significantly more than comparable Triple A rpgs.