GreedFall

released on Sep 09, 2019

Explore a fresh new world as you set foot - alongside many other settlers, mercenaries and treasure hunters - on a remote island seeping with magic, rumored to be filled with riches and lost secrets. GreedFall aims for a very unique visual identity, inspired by Baroque art from 17th Century Europe, depicting grandiose sceneries in muted warm colors and dark undertones. A grand journey filled with mystery follows, as you find yourself in the middle of ever-increasing tensions between the invading settlers and the locals, protected by supernatural beings, manifestation of the island's earthly magic. With a strong focus on its core RPG identity, GreedFall follows Spiders’ experience in building intricate worlds filled with mysteries to discover, weaving deep character interactions, and offering players great freedom to achieve quests and objectives in a multitude of different ways – through combat of course, but also through diplomacy, deception or stealth.


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On ol menawi - Carants - Minundhanem: Platinum 🏆


GreedFall is like if Dragon Age and The Witcher had a slightly awkward but ambitious baby. The fantasy world and story are surprisingly cool, with lots of political intrigue and fun side quests. But man, the combat feels clunky, it's buggy at times, and the facial animations can be... rough. It's a good game hiding under some jank, so if you're into those older-school RPGs and don't mind overlooking its flaws, there's an interesting adventure to be found here.

One of the most mid-games of all time story was okay and the combat and exploration were fine? However nothing in the game stood out in any way what so ever