Inspired by the Rollcage games of 1999 and 2000, Grip is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons and packing ferocious speed, the game is an intense, sensory feast. Harnessing the awesome potential of Epic's Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into a kick-ass future.


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It's not amazing, but feels pretty good to race in, and looks pretty decent. it has a bit of trouble broadcasting to the player which routes are valid and which aren't. It has some decent vehicle designs, and feels like any of the classic anti-grav combat racers it was hearkening back to. Not as good as wipeout or redout, but definitely worthy of going in my racing game rotation on occasion. Not a ton of aesthetic personality, and only 2 songs that seem... licensed? I guess? they're good songs but not really what i'd expect from a game like this. Don't recommend buying it but if it comes free (like with amazon games) with something definitely would recommend putting a little bit of time into it.

One of those racing games that seem good on first glance but once you get past the first 2 races they're plagued with issues, it's like the tracks weren't designed with these cars' handling in mind

If I had to define this game with a single word it would be "Inconsistent". The handling is inconsistent and awkward, the way vehicles react to ramps is inconsistent and deters you from actually using them, AI behavior and difficulty are inconsistent and your race essentially depends on AI deciding whether to fire a rocket at you or not, powerups are inconsistent and they will just randomly decide not to lock on enemies at the worst moment.

This game just doesn't feel good enough, it is wasted potential that feels misguided, misdesigned and never fully exploits its premise.

Grip is a really good time, the cars/craft feel fast and responsive, even on a keyboard, and there's a lot of depth to the way boosting, jumping and combining powerups can change the outcome of a race. Almost gives a xbox 360 arcade kind of vibe in the best way possible.

The speed and combat make for a very fun experience, but there's not much of it sadly.

it's decent obviously inspired by that game from the 90s i cant remember the name of and maybe those toy cars everyone had for some reason

I think it is very fun. There is a big learning curve when it comes to handling your vehicle and learning each track so that you don't fail spectacularly and lose a race, but the weapons (some seemingly based off of Mario Kart power up design, there's even a Blue Shell like catch-up item). I also very much enjoy the customization, as there are a lot of decals and paint jobs that can be selected to personalize your vehicle, and there's even unlockable tires and rims. I use a Steam Deck and Proton to play this and it looks and runs beautifully.
I am not rating it 5 stars as the UI has various types of bugs from time to time and some of the tracks, given the realistic physics of the game, have some very intentionally frustrating obstacles that can ruin an entire race. There was also a time where I somehow got stuck outside of the track on another part of the map and while you can respawn at any time back on the track, the way I got there was thanks to the extreme devotion to the physics engine.