Inspired by the Rollcage games of 1999 and 2000, Grip is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons and packing ferocious speed, the game is an intense, sensory feast.

Harnessing the awesome potential of Epic's Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into a kick-ass future.

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It's a fun game for those that enjoyed Rollcage years ago, but overall it doesn't excel at much. Handling is poor, cars fell all the same, and tracks are sometimes confusing.

Car handling is frustrating at best, soundtrack is amazing, and some track layouts are really bad.

Handling is awful and the track design is very unimaginative. It can be fun for 1-2 hours but that's it. Overall, a very mediocre game.

The Carkour mode is the dumbest fuckin' thing I hate it.

I wanted to like this game so much and gave it multiple chances, but it just has massive issues that completely ruin it. The handling is just off. For a game called Grip, you barely have any control. There are some cars that are better and you do get somewhat accustomed to the handling, but it never feels right, you never feel truly in control. Then there's the track design. I have absolutely no idea what they were thinking. You'll spin out of control going over minor bumps, fly off the track into space, fly and spin in the air, smash into a pillar or rock placed in the dumbest of places. And these moments are so inexplicably long that there is virtually no way of coming back into the race at higher difficulties. It's absolutely terrible and soul-crushing.
Incredible speeds, poor handling and trash track design are a recipe for endless frustration, most of the time completely out of your control. In Grip you're never really racing against your opponents, you never have that sense of accomplishment by doing a good lap. All of that is taken away from you as you're just fighting against the controls and track design. All you're left with after completing a race is utter exasperation and bewilderment.
There was yet another patch just last week that addresses some difficulty and track design issues. It's commendable that the developers are still committed to this game, but after a lengthy Early Access period and over two years after coming out of Early Access, it's also a testament to how the design is just broken.
As an old Rollcage fan, this is just a massive disappointment especially seeing as how the game is a true spiritual successor in many ways - the speed, the cars, the brilliantly intense drum and bass soundtrack. Sadly, the fundamentals just aren't there.