Guacamelee! Super Turbo Championship Edition

Guacamelee! Super Turbo Championship Edition

released on Jul 01, 2014

Guacamelee! Super Turbo Championship Edition

released on Jul 01, 2014

An expanded game of Guacamelee!: Gold Edition

Guacamelee! STCE is an enhanced version of Guacamelee! Gold Edition that adds in two huge new levels, an explosive new ‘Intenso’ power mode, 4-player local co-op support and more. You’ll need to use every bit of your skill and power to defeat STCE’s new challenges (including a scheming new boss- El Trio de la Muerte), in addition to everything the original game's sprawling world has to throw at you.


Also in series

Guacamelee! 2
Guacamelee! 2
Guacamelee!
Guacamelee!

Released on

Genres


More Info on IGDB


Reviews View More

A decent metroidvania. Loved the Mexican theme and the art style. Didn’t enjoy the controls on the Switch, but it was a good short adventure. Not much backtracking, so it felt more linear than a typical metroidvania. Probably won’t play the sequel.

Divertido, mas parecia até que eu tinha feito speedrun, em um madrugada eu zerei o jogo, deu nem pro cheiro e eu não senti vontade de platinar, espero que o 2 seja mais longo, pelo menos umas 10h a mais.

Guacamelee! STCE is a wild and colorful Mexican-inspired adventure! It's like a super spicy mix of Metroidvania and old-school beat-em-up. The combat is a blast, platforming with those luchador moves is super satisfying, and the world of the dead is just plain ridiculous fun. It's got a great sense of humor, and you gotta love the art style. If you want a unique and challenging action-platformer, check this one out!

I am not overly into metroidvanias but found this one to be well made. The game also has platforming elements akin to Mario 2d games.
I enjoyed the art style as well as the music as it captivates a Mexican theme. Most importantly, the level design is fantastic, which is crucial for such a game. The controls are tight and majority of deaths felt is was at fault of my own.
Great enemy variety which escalates in difficulty as the game progresses.
There are moments at the end game with so many enemies you will get stunned locked which is unfair. I did find some platforming rooms to be tedious but there is a sense of accomplishment in figuring it out and beating the room. The final two bosses were difficult as they move quickly and have an attack range far greater then yours. Although I can admire the mechanics implemented to test the player on their skill sets.
Overall it took e 8.5hours for the game with some extra side quests done and recommended for people whom are up for the challenge.