Gun Nac

Gun Nac

released on Oct 05, 1990

Gun Nac

released on Oct 05, 1990

The most happening place in the universe is the trendy, upscale solar system of IOTA Synthetica, part of the Galactic Federation of artificial stars. It's as far from dirty old Earth as can be... But don't sign up to go yet! A strange cosmic energy field with a major attitude has engulfed the system, and the most outrageous things are happening. Ordinary inanimate objects are coming to life - harmless little animals are becoming rabid giants - and the freaked-out residents are under attack! The only Galactic Commander who can handle this ordeal is the eccentric renegade called Gun-Nac. He can oust this aura that's threatening the destruction of comfortable artificial life as we know it. But where in the universe is he? He could be as far away as Earth, searching for a new Game Pak. Commander Gun-Nac, if you read this, call H.Q., A.S.A.P., O.K.? We N.E.E.D. you!


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A charisma-dripping, steak thick and satisfyingly paced, musically bombastic, and themed-level vertical shooter. A for sure pick-up-and-play. Recommended.

holi şit çok eğlenceli oyun bu

Gun Nac has climbed the leaderboards and has become my favorite Sh'mup. I only have played a scattering of them all mostly this year, its a genre I've barely touched.

Like Twinbee it has the satisfying mechanic of shooting certain items on screen to turn them into powerups which is fun. Tons of weapons and bombs to choose from, the choice of which is given by timing the roulette of corresponding numbers. Fly into them before they leave the screen, all while maneuvering between a sea of bullets.

Not too many though, the game has a pretty fair difficulty curve with just enough going on, never overwhelming. A shop is available between every level so you can stock up on any weapon or bomb type you want or even upgrade a weapon of your choosing to a higher level. Not all of the upgrades or weapons themselves even are made equal, but they do fit different playstyles. The variety is much appreciated even if frustration is sometimes caused by spending your quite limited cash on an upgrade you don't end up liking. Without a manual trial and error is required. The silver lining to this still meaningful flaw is that this does require a kind of experimentation that leads to you becoming a better player. Learning the kinds of gameplay styles are on offer and what enemies/stages are easier to blast with.

The wacky presentation is super charming while still being consistently "Gun Nac" in an iconic and memorable way. The music does get repetitive, however while it lasts you'll be jamming to some quite fitting tunes. The game is very childishly Japanese in a very comforting, retro way. Like the inverse of the "americana" look you get in a game like Chip's Challenge. Check out that review for more on that: https://www.backloggd.com/u/altron60/review/630327/

The title is certainly basic when compared to today's standard and a level select would certainly be nice. For that and a better way to curve the mildly frustrating difficulty towards the latter half of the game, emulating the title is pretty helpful. Even without save states however the final difficulty bump is only a bit of an annoyance thanks to unlimited continues and the game's arcade nature. It appears that if you get quite good you could horde cash, lives and bombs quite viably for the late game if need be.

Fun game. Looks and (surprisingly considering the time) sounds great. The shooter gameplay is pretty standard (I think at least, not well versed in the genre) but it never gets boring or feels too repetitive. The difficulty curve was mostly good (though arguably started out too easy) with the exception of the final level which had a pretty big spike that frustrated me at first.

I mean it's good, but god almighty, best shooter on NES? Have you not played Gradius 2? Life Force? Crisis Force? Summer Carnival '92 Recca? Out of your minds.

Cute 'em ups já têm a fama de serem mais acessíveis e com visual mais criativo que shmups "normais". Mas eis a questão: os shmups da Compile já são acessíveis e com visual criativo? E agora? Como seria um cute 'em up da Compile?

Em vez de dobrar a dose na criatividade e acessibilidade ou, numa alternativa nefasta, dar stack overflow e virar um shooter hardcore e derivativo, Gun Nac é "só" mais um bom shooter da Compile, com alguns inimigos apropriadamente e moderadamente fofinhos.

"Só" mais um bom shooter da Compile. Nada demais. Isso dá em árvore.