Gungnir

released on May 19, 2011

In a land ravaged by disparity where the impoverished must battle for survival, the fate of all is thrust into uncertainty when rebels happen upon custody of a young female noble and a magical spear of immeasurable power falls from the heavens. Now, hunted by incumbent powers desperate to reclaim the girl and armed with a weapon capable of reshaping the realm, the Resistance must wage war to deliver themselves from the tyranny of their oppressors. As original as its narrative, Gungnir's strategy RPG mechanics offer a number of fresh twists on an expertly honed formula. Building upon the traditional action queue of turn-based strategy RPGs, actions in Gungnir all have a numerical wait interval associated with them. Faster actions bear smaller numbers, allowing them to precede slower preexisting attacks. Should the player wish, they may sacrifice tactical points, which afford them more combat options, in order to accelerate actions. This classic balance of risk and reward, a staple of Sting titles, enriches the Gungnir's deep strategic battles and gives the player far more critical decisions to weigh.


Released on

Genres


More Info on IGDB


Reviews View More

Gungnir is.... an odd duck to say the least. At one playthrough it's kind of hard to say how much I like it but I think I could appreciate it more given a second run on a higher difficulty. It's a very unique kind of strategy game, much like its predecessors, but also very daunting to take on. If you'd like a game that plays like the original FF Tactics but has many elements lifted from RTS type games and more complex elements from Ogre Battle/Tactics Ogre, definitely give this one a look.

this game is pretty fun but OH MY GOD THE UI IS SO BAD IT DID WHAT 7 YEARS OF INTERNET EXPOSURE DID IN 1 GAMING SESSION BUT DOUBLED IM BLIND AS FUCK NOW