Half-Life 2

released on Nov 16, 2004

1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling.

NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around them, from the physical environment to the behaviors even the emotions of both friends and enemies.

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I don't think I ever played a game like this when I finished it back in 2016.
But I wasn't disappointed.
A perspective-based story, seeing everything from Gordon Freeman's eyes and experiencing an uprising against the Combine, is great. Love the characters, as well
Excellent level design, gun controls, environments, what's not to like?
I dock a few points only because I'm a bit sick of the Source engine at this point, but still a good time.

When a game it's so good that it's engine gives birth to inumerous other masterpieces, Half-Life 2 sure is one of a kind...

This is game 15/71 of my backlog.
Man, i'm a bit disappointed. If you look at my other logs before this one you'll see it took me a WHILE before actually finishing this one, simply because i was busy with other stuff. i started this one with my dad because it's been a while since he did any gaming, but he was really bad and his aim just isn't the same so many years later so he got frustrated, leading me to finishing the rest of the game myself, and honestly? i'm just a bit underwhelmed, i guess because in my head this was like the toppest notch of a game ever, the cream of the crop, the Crown's biggest jewel, but then when i played it, it was just okay. maybe good sometimes.
i did have a decent bit of fun with this one, but i can say that i got confused with the level design quite frequently, and while some areas graphics wise aged like wine, others aged like milk, particularly any of the burnt down cities, they look really odd, the walls look like "The Joy Of Creation" animatronics or something, however, when i wasn't confused (which was about half the time) things went by extremely smoothly, i love the movement in this game, the sort of floaty but also heavy and just the usual Source engine jank really gives off a sense of freedom, i'm pretty sure i accidentally skipped a section my SMG jumping once. Gun play is pretty bad, but at least the enemy placement is wonderful. overall, it's a good game, and considering it's age, it's a classic.

(Evaluated according to the year it was released.)

(Evaluated according to the year it was released.)