Half-Life 2

released on Nov 16, 2004

1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling.

NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around them, from the physical environment to the behaviors even the emotions of both friends and enemies.


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ABH. Again, movement schnizz aside (if you read my reviews you'd know) the game is just a blast to play. Despite what it does being commonplace nowadays, having the thought process and views of an 04' gamer this game is absolutely revolutionary. 1775 style.

Momentos divertidos de ação, animações, principalmente facias, inacreditáveis para a época, setup de mundo muito bem feito. Erra em alguns capitulos que parecem apenas um corredor reto com troca de tiro que acaba tornando alguns partes cansativas. Acerta demais em momentos e cenários. Cenário da cidade fantasma, introdução a cidadela e a parte final da torre São simplesmente uma aula de map design em conjunto com a gameplay. (4.2)

Playing through Half-Life 2 in 2022 really showed its age. Being the first game made on the Source engine, it's definitely rough around the edges. However, it has fun, unique gameplay and an interesting story.

um jogo fenomenal, história foda, gameplay sólida, incrivelmente bonito pra 2004 e bem difícil no final aaaaaa
pena que o jogo só começa a ficar ''meio bom'' depois q vc pega a gravity gun
mas por favor joguem isso é tipo, must play
prepare for unforeseen consequences

When Half Life 2 is at its best, it fires on all cylinders just as strongly as it did when it first released. When it's not all coming together as it should, it left me wondering why this game left such an impact over the years.
It's a quality shooter with a dynamic feel to it that still isn't quite matched by modern games. The artistry to the world and how its conveyed is a fascinating demonstration in molding the look and feel of a tangible real world with an interactive medium. There's also so many explosive moments that left me very excited, like Ravenholm, Nova Prospect and the City 17 battle.
With all that said, the game is really showing it's age in spots. For one the story feels practically non-existent. The characters are all lively, expressive and inviting, but there's little driving force or momentum in the first half of the game to really give you context for what's taking place. Once the game gets serious in its second half, I definitely was feeling more excited to see what was ahead, but it still often felt like interestingly draw characters and a facinating world in search of a plot and purpose to drive them.
I also felt that sometimes the gun play was a little old hat. There's troupes here that are straight up from a different era. Like how you can carry every weapon you collect, but in the time since this game released carrying around two is considered much more realistic, immersive and strategic where's HL2's weapons handling feels like it's at odds with the immersion it's trying to convey. The game also starts out really strong in the beginning and then became kinda poorly paced for a few hours as it left you to wander between vaguely written stages so that you could have fire fights in areas that clearly seemed designed to show off its physics. Which at the time was groundbreaking no doubt, but now it feels almost archaic. There's also the buggy level, which straight up felt like filler. It also highlighted the environmental puzzles that were extremely easy.
This all probably sounds like I didn't like it that much, but that's not the case. Half-Life 2 was a special game that highlights a particular time and place in my childhood. Playing it today still resonates those memories very well and I still played for long sessions where never once was I ever bored. Especially in the second half where it became an almost white knuckle adventure that I couldn't stop playing. It's an easy recommendation for shooter fans of old or anyone that wants to see a piece of memorable gaming history and a sentimental franchise at the hight of its popularity.
It's just showing it's age in a lot of ways and left me a little perplexed over what about it left quite the impact I thought it did back then.

an absolute tour de force in worldbuilding and storytelling with great gameplay and plenty of room for experimentation. an essential for any fps fan that displays valve in their prime. rest in peace lazlo