Half-Life 2

released on Nov 16, 2004

1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling.

NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around them, from the physical environment to the behaviors even the emotions of both friends and enemies.


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if opening resource boxes didn't require you to switch to the wrench/gravity gun every goddamn time, this would be the best game ever made

Don't know the last time I played a game that just felt this damn satisfying. Shooting combines has an obviously heavy impact and the ragdoll physics add a much appreciated cherry on top of the game's combat. The game's physics were, and still are, very impressive and fun to work with, incorporating already great weapons plus the ability to use almost anything to aid you in battle. The graphics are nothing short of impressive for 2004, the lighting, atmosphere, and models still hold up very well even now, being on par with even late Xbox 360 and PS3 titles. The characters and the way they interact through the writing is extremely well done, and the world building is unlike any other game I have ever played. In short, play this game.

Uma puta obra de arte não tem nem como descrever

Half Life 2 war wirklich eines der besten Spiele die ich je gespielt habe. Die Art und Weise wie die Story erzählt wird ist einfach nur grandios!

Holy Shit.
HL1 was a groundbreaking marriage inbetween gameplay and story, but you can still tell there was a Doom/Quake influence. Lots of guns that felt punchy as hell, Lots of enemies from the low level fodder to the threatening grunts that all had their clear and distinct purposes in the combat puzzle, with many diverse ways to take them out.
It's primitive, but it still holds up insanely well.
It has that primary gameplay loop that made those shooters so damn good.
But... instead of expanding on what made the gameplay so great, HL2 has a greater focus on the story, there is more downtime and a greater priority on setpieces instead of perfecting HL1's combat loop, making the gameplay take a backseat, there are less enemies, WAY less guns, and overall the game has an honestly pretty boring cast of threats (gameplay-wise) that should make this game worse than the original, hell, half of the game is just shooting the same low-level combines without any real challenge, (Ravenholm being an excellent exception) but it absolutely makes up for LITERALLY EVERYTHING ELSE.
The artstyle, the story, the characters, the atmosphere, the level design, it's all so damn GOOD.
I don't know how they did it, but GOD DAMN.

vo voltar a jogar depois, não to afim de jogar jogo de história agora.
24/01/23 tá ai, n zerei nem nada