Half-Life 2 

Nov 16, 2004
Half-Life 2

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Half-Life 2 

Nov 16, 2004

1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies.


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From a design perspective, it's great. For me, it just wasn't. I did finish it twice, though. Just like Valve, though...we can't go for a third.

Reviewed on Jun 03, 2020

1

Ok let's be honest with ourselves, there's a few redundant levels in here, but this game was truly revolutionary in ways people still don't appreciate.

Reviewed on May 31, 2020

0

Friend really wanted me to like it, but FPS really just doesn't work for me. It's good, but nothing that grabs me enough to do it myself over just watching a playthrough for the story.

Reviewed on May 23, 2020

0

This game blew my mind when I first played it. It is the blueprint for a lot of modern games and it still hits for me in a lot of ways. The atmosphere of City 17, the terror of Ravenholm.

The car level is my fav don't @ me

Reviewed on May 21, 2020

0

Half Life 2 isn't really the groundbreaking masterpiece that it once was, but it's still a damned fine, well-crafted game and always will be.

Reviewed on May 20, 2020

0

Inconsistently brilliant level design and a sombre, atmospheric world frame a tastefully applied but occasionally comedic physics system. Shame the guns are so flat.

More levels like the highway level!

Reviewed on May 18, 2020

0

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