Halo 3: ODST

released on Sep 22, 2009

New Mombasa is in ruins, yet the fight is far from over. Halo 3: ODST drops players onto the streets of the besieged city in this first-person shooter. Assume the role of “The Rookie”, an Orbital Drop Shock Trooper, and discover the truth behind the Covenant invasion. Engage in intense online multiplayer battles with the complete collection of Halo 3 multiplayer maps – including three all-new battlefields – and join your teammates in Firefight, a new cooperative mode that pits you against waves of Covenant invaders.

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My favorite halo. The guns, music, and atmosphere are better than the other games. The only thing that isn't better is the weird ass facial animations.

Incredible vibes. I love the moody atmosphere, and finding the audio tapes scattered around New Mombasa.

Good mood and change os perspective. It has done much for the H3 modding community

Freaking Nathan Fillion??? Also a nice entry since it strays away from the master cheif plotline before it got too zany.

This game is the king of atmosphere, especially during the Mumbai Streets section of the game. The music, the lighting, the sound design; all give you a sense of somber hope, hope that maybe you'll survive the night. If that makes sense. I also think the added level of story with Saddie was really cool, and added to the feeling of the game.

MCC Edition)
It’s been fun going around and reliving some core Halo memories with the master chief collection, but I was also really anticipating to go back and finish the installments I never saw all the way through.
ODST is one of those installments, and honestly, I played the first few levels so long ago it might as well be a brand new game to me. It’s still a glorified spinoff but sticks to it’s guns and cements itself as it’s own little thing in the Halo universe, with a few callbacks and nods sprinkled in with some different gimmicks to make it stand out.
The story is great, characters are cool, the level design and music are reminiscent of Bungie at it’s prime when it could evoke so much emotion just with a beautiful skybox and a couple of piano notes. It’s pretty hard to see the fall from grace when this studio managed to put so much emotional weight and adrenaline into so many small sequences, like the introduction orbital drop, the rainfall, or the final escape on the coastal highway.
I didn’t remember anything past the first half of the game so the ending was a pleasant surprise for me. I was almost expecting a second Reach finale but this was a clever subversion and a nice way to end it all off.
Halo will always have a special place in my heart so it’s always pleasant to save up an afternoon for a little throwback and refresh.