Halo 3

released on Sep 25, 2007

Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. The balance of weapons and objects in the game was adjusted to better adhere to the "Golden Triangle of Halo": these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back.
Halo 3 introduces "support weapons", which are cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game's vehicular component has been expanded with new drivable and AI-only vehicles.


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A nice improvement to Halo 2, which was a massive improvement to Halo 3. There are less missions, but with the level design being so much better than the previous entry, I'm more than happy with it. Weapons feel way better than they did in the previous entry, making them all fun to play around with while not focusing on getting a specific weapon. To top it all off, I thought the story was great for the most part, making the Halo 2 cliffhanger worth it.
What nearly killed my enjoyment of the game however, is the AI, both friendly and enemy. Enemy AI seems a bit dumber, as I'm flanked much less when I'm low on HP and they like never flush me out from cover with grenades or whatnot, which is disappointing. The friendly AI is much worse. When you're driving them, they don't hit their shots or they focus on the wrong target (assuming they don't suicide kill you in the car if they have a rocket launcher), or if the AI is driving, they will drive right in front of a Scarab that's charging up and push on the breaks. Either way, it is frustrating and the previous games had way better AI, as stupid as they could be.

O tão aguardado Halo que eu mais queria jogar, confundi memórias e acabei me deparando com algumas surpresas no meio da gameplay, como uma fase em especifico que eu odiava e me dava uma sensação de solidão que eu imaginei ser no jogo posterior mas enfim, continuemos com o Halo que marcou minha infancia e deu inicio a esse amor que tenho pela franquia. Halo 3 tem uma história absurda de boa, poucas coisas pecam na narrativa, a aliança com o covenant contra um inimigo em comum deixa isso tudo mais divertido e te deixa com mais vontade de jogar, sendo tambem uma continuação meio que direta dos acontecimentos do 2, não controlamos o árbitro mas ele sempre está conosco nas missões e esse desgraçado é muito forte melhor NPC que tem no jogo, nele a gente percebe que começaram a equilibrar a quantidade dos inimigos em um ambiente fechado, no aberto é fodase mesmo tacam lá e nada mais, porém isso é algo bom na minha opinião, temos como fazer diversas estratégias para finalizar com os inimigos presentes. O início foi nostálgico e me deu uma pequena sensação de primeira vez jogando, juntando a narrativa com a gameplay boa, obtemos um jogo quase perfeito e que facilmente vai te divertir até se voce jogar no lendário (ou talvez não), infelizmente nesse jogo ainda tem a porra do flood, porém, vejamos bem, em um momento específico nos aliamos ao flood para conquistar um onjetivo em comum, o que nao dura muito tempo mas eu nem me lembrava dessa aliança, deixando a sensação de entender o que o meu eu criança não entender muito mais emocionante, O JOGO QUE PÔS FIM AO FLOOD.

nah the master chief dickeating is insane

This is the pinnacle of Halo as far as I am concerned. Singleplayer and multiplayer FPS absolutely perfected. At the time this came out, I had read every Halo novel and had tons of Halo merch and bought the collector's edition which came inside a Master Chief replica helmet. And it still managed to exceed my every expectation!

This is the best Halo game I played, it may not be the best story in the series (Reach says Hi), but it does have great moments and contexulizes gameplay. All the levels are fun aside from Cortana. This is the best Halo game gameplay wise as well since you have so many weapsons and enemies that need diffrent strategies. Such a banger.

[Played on keyboard and mouse on Normal difficulty]
Glad I could play a conclusive sci-fi shooter threequel with an H, A and L in the title, in that order.
The story wasn't quite as uniquely gripping in the way Halo 2's was, but it was incredibly satisfying nonetheless. Even more satisfying though was the combat, having been fine-tuned to perfection as the culmination of CE and 2 and then some. There's hardly any traces of CE's bullshit in the campaign left either. They were really firing on all cylinders here.
But there's no Breaking Benjamin, so 0/10.