Hardspace: Shipbreaker

released on Jun 16, 2020

Welcome to LYNX, the galaxy’s leading ship-salvaging corporation! Across your career, you’ll have the privilege of paying your debt to us by purchasing salvaging rights to increasingly large and valuable ships. Cut them open and extract as much value as possible!


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"Hey, hey, did you know unions are good? Hey do you wanna join the union? Hey did you know the corpo is b-" shut, shut, shut the fuck

This game is awesome and it comes very close to being perfect. I'd like more ship variety and a storyline that explored the more creepy parts of the lore regardind the AIs and such. Don't really have a problem with the story as it stands, besides the fact that it's current presentation makes going through the game a second time a huge slog (it wasn't very fun first time around too).

Great concept executed very professionally. I wish there were more games that allowed for interacting with large machinery in such a detailed simulated way. The last few ships to complete the story felt a bit like busywork however, and a few isolated times stuff blew up in my face with no clear reason.

This review contains spoilers

actually i hadn't completed it on the last entry, now i did. it's really good on the gameplay department but it really loses me on the story, it comes off as very rushed, and even with the positive, pro-union message, it's done so poorly it's unbelievable.
I mean, first off, since your character has no interaction options, characters sometimes do stuff on your behalf, which is most evident when your co-worker, Lou, signs you up for the Union newsletter on your second day, which is really stupid to do from the standpoint of being risky for the Union, since they do not know what alliegances or values the protag might have off the bat (or if they're likely to be very easily pressured into giving them up, like how it happened with Kai), and also to involve somebody with the union who is not informed about the potential risk of even being caught with union messaging and not immediately reporting it is insanely dumb.
Then, at a time where the Union is being ACTIVELY TARGETED, to the point of sending in managers to investigate work crews, they publish a newsletter entry with Lou's full name and position in the company.
Then, at the end, when the Union gets a foothold into negotiations with the Company, they both trigger a policy change to ban the clones the company used in lieu of providing any sort of safeguards for the workers, and also make it so they are exempt from the cloning ban, INSTEAD of, again, providing the workers with any safeguards whatsoever.
I get that they wanted to give the game a post-end stage, but in an (ideally) story-driven mode, it would be kind of wanted to have it changing the gameplay. So, for example, you'd have less hazards in the ships, shorter shifts and less stringent quotas, at the cost of maybe for example nerfing your tools so that it would be harder to say, have a seat fly into your helmet at terminal velocity. Fuck it, you have a Freeplay mode already.
i know, it's a small indie studio and they probably would have to put dozens, if not hundreds of hours into implementing even one of my suggestions, but it would've been a much better game without the half baked plot put into it.

Truly a novel concept. Gets half a star knocked off because of the fact that YOU CAN'T SKIP THE FUCKING RADIO CHATTER WHY WHY WHY WHY WHY DID THEY DO THAT?

I started going through the Xbox Game Pass, and continued on Steam.
I recommend it to those who like meditative gameplay, simple puzzles with an understanding of the case, an interesting plot (surprisingly). The atmosphere in places resembles Deep Rock Galactic, a prison from Star Citizen and hard workers from the factory.
A game for those who like:
Titan A.E.
https://youtu.be/uv7QROVpyhw
ΠΛΑΝΗΤΕΣ/PLANETES
https://youtu.be/igmZSI3kILY
The Orbital Children
https://youtu.be/a3J4KbvIslA
Techies and space engineers should definitely pass. You immediately understand the rules of occupational health and safety at work, because you want to keep within 1 shift, even with large vessels, and you start immediately with a burner by area (instead of step-by-step disassembly of the cladding and removal of dangerous combustible /electrical / nuclear, etc. elements). And an accident at work will not keep you waiting.
It may seem that HARDSPACE is monotonous, but this can be said about any game in which you will understand the mechanics. There is also a high variety of situations and a new gaming experience.
After passing, I advise you to watch a documentary about the company and the unions of AMERICAN FACTORY 2019.