Henry Hatsworth in the Puzzling Adventure

Henry Hatsworth in the Puzzling Adventure

released on Mar 17, 2009

Henry Hatsworth in the Puzzling Adventure

released on Mar 17, 2009

In Henry Hatsworth in the Puzzling Adventure players embark on single player fun like no other. Here Henry Hatsworth, a quirky, lighthearted character serves as your guide on a journey through a new style of gaming on your Nintendo DS that combines the action of an adventure game with the challenge of a puzzle game.

In this two-in-one extravaganza players explore five exotic worlds, fight a variety of opponents, and venture through more than 30 levels, including nearly a dozen hidden levels while taking on outrageous world-ending bosses.

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Henry Hatsworth has a lot going for it, from the lighthearted goofiness of its plot and characters to its unique gameplay. The game has the player freely alternating between the platforming adventure on the top screen and the deceptively simple match-three puzzle game on the lower screen, the events in both affecting one another. Your aim is to get Henry in one piece across the dangerous stages in pursuit of a fabled suit with magical abilities, each collected piece of which provides a new game mechanic necessary for the road ahead.
I found the bosses to be more challenging and well designed than I expected, while the platforming sections were nothing to write home about at best, at worst sort of frustrating in moments.
It’s a good execution of its concept all told, and one of the games that took the hardware most seriously in its core design.

Very much a hidden gem on the DS.

This game has a really really nice concept and I fuck with it gamer style but holy fuck the level design is the most horrible shit I've seen in any platformer ever.

This game is brilliant fun! I loved the tense balance of flipping between the puzzle realm and platforming. I loved the jaunty story and the art. I loved the whole package.

One of those weird games that ends up being a lot better than it looks

Entertaining enough, but the difficulty curve feels more like a difficulty wall and I didn't like having to restart a level because I fell into a pit.