Hexen: Deathkings of the Dark Citadel

released on Jan 01, 1996

An expansion for Hexen: Beyond Heretic

Where HeXen Ends, the True Nightmare Begins. Deathkings of the Dark Citadel is the only official expansion of the original HeXen game. This add-on pack features 20 new single player levels from the original HeXen team as well as a host of new multiplayer options. Deathkings of the Dark Citadel was the first true game expansion that Raven Software ever produced. In addition to providing three new hubs for the original HeXen, the Deathkings expansion was the first multiplayer game that allowed eight players to connect to a LAN simultaneously.


Released on

Genres


More Info on IGDB


Reviews View More

Like the Heretic expansion, this one is just more Hexen but harder. There aren't any new mechanics and most of the execution is strictly worse than the base game.

Deathkings has some interesting level design and they persist with the hub structure here from Hexen. These levels feel a bit more gamey, though, with less discovery and mystery around how to complete them (for better and worse). This game also uses verticality in a novel way for the series thus far and even has some rudimentary navigation puzzles that feel a bit more cerebral.

Unfortunately, any interesting things the levels are doing is brought down by the encounter design. Almost every room in the game contains a horde of monsters you just chew through. Anything interesting about the weapon and enemy interactions is thrown away in favor of quantity and the game really suffers for it. On top of that, the already pointless and annoying respawning ettins have been replaced with respawning slaughtaurs (I think? the shield knight guys) which are just annoying to deal with, especially in these quantities.

Hexen is such a good exploration of a different take on Doom level design while trying some new and interesting weapons and enemies and this expansion just doesn't succeed in the same way for me. Encounters are tedious and nothing new is really introduced to make this worth playing.

"Que tal se a gente pegar os aspectos mais horríveis do nosso jogo que já é chato pra krai, piorar eles ainda mais e fazer uma expansão em torno disso?"

"SÓ BORA!" ᕕ( ᐛ )ᕗ

Three more Hexen levels - two belters that are as good as the best stuff in the base game and one that is much more combat focused and, as a consequence, not so hot. Each one will take you about an hour and feature some cool moments. Worth a punt if you need more Hexen in your life.

It's really more of the same, and I can pretty much say the exact same thing from this review. At least here they insert different enemies all over, and there's even a funny ice level full of these ice guys without anything else. Also like the heretic expansion, the final boss level is awful again.