Hitman 2: Silent Assassin

Hitman 2: Silent Assassin

released on Sep 30, 2002

Hitman 2: Silent Assassin

released on Sep 30, 2002

Enter the realm of a retired assassin, forced back into action by treason. You may be a hired killer but you still have a sense of loyalty and justice. Visit the dark recesses of a world corrupted by crime, greed, degradation and dishonor. And a past that catches up with you. Trust no one - if the price is right, the finger of your most trusted ally will be on the trigger. Your targets may hide in the most remote areas of the planet, but their destruction is never prevented - only postponed. Learn your trade - master your tools - overcome your obstacles - outsmart your enemies - eliminate your targets. Remember: rash decisions bleed consequences. Know when to strike instantly, know when to take your time. Chance favors the prepared. Failure is not an option.


Also in series

Hitman: Absolution
Hitman: Absolution
Hitman: Sniper Challenge
Hitman: Sniper Challenge
Hitman: Blood Money
Hitman: Blood Money
Hitman: Contracts
Hitman: Contracts
Hitman: Codename 47
Hitman: Codename 47

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Reviews View More

Insultato in dialetto siciliano dai mafiosi, mia madre sentì tutto e mi fece chiudere il gioco.

Hitman 2: Silent Assassin is a classic for a reason, even if it hasn't aged perfectly. The missions are sprawling sandboxes for creative assassination, letting you disguise yourself, sneak around, and plan the perfect hit. Controls are a bit clunky by today's standards, and the AI isn't always the smartest, but there's a certain charm in the methodical, sometimes chaotic, process of taking down your targets. If you love old-school stealth games and want Agent 47's origin story, it's definitely worth revisiting.

A very fun game, but it has its problems

Hitman 2: Silent Assassin is a game I decided to replay because I had somewhat fond memories of it. But after replaying, I can say for certain that this is an absolute mess. IO Interactive clearly didn't have a solid grasp of the concept they were working with for this one. Sure, it's significantly better than Codename 47, but it's still among the weakest entries.

The AI is absolutely broken in this game, and the reasoning is a mixture of what I'd say is mistakes in the coding as well as just dumb decisions. Enemies going insane on you over something as simple as running is one of the dumbest things I've experienced in a stealth game ever. I understand Hitman is a strategy-based series and so it's much less about sneaking like most stealth games, but that isn't really an excuse. Especially when later games fixed the AI making it more fun to play around with.

Basically most of my negativity from this game comes from technical issues and the AI. As said, you can really tell IOI didn't have a solid grasp of the concept yet.

This review contains spoilers

While replaying i feel like it's the hitman that approach the most that form of being the perfect unseen assassin through it's method of rating and even large tentacular levels, those restricted timing mission... this one truly feel like the most immersive sim of all hitman games

It's got some nice levels and I like what they did with 47's character (loved the ending). The AI can be brutal at times (I think it's realistic, but it does make it stressful). Amazing OST.
Not for everyone but a good game in my opinion.