

Travel the globe and track your targets across exotic sandbox locations in Hitman 2. From sun-drenched streets to dark and dangerous rainforests, nowhere is safe from the world’s most creative assassin, Agent 47 in the ultimate spy thriller story.
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Hitman 2 improves the blueprint that Hitman (2016) left behind in every single way.
Not only the new maps and missions feel way more massive and crowded, where you can poke around and do everything your way with a great variety of little stories and side missions, but the story takes a great and interesting turn, all though is something kind of cliché, the way it's executed is great and makes the game feel way more thrilling.
A great experience overall.
probably the best one out of the 3 based on the maps
Better than the first in every way, but it's still not the best.
[This review is from 2018]
Got gifted this and am incredibly disappointed with how facetious IO Interactive are with the way they handled offline again. Like 2016, they neuter the whole offline experience unless you agree to hand over your personal information to IO Interactive. I get that an internet connection is needed to complete things like online challenges and leaderboard, but it frankly shouldn't be a requirement for things that don't require an internet connection. Things like starting locations, items, and achievements. Hell, you could even have illusive targets made offline via procedural generation. But our information is too valuable, since they haven't changed their ways since 2016.
I simply cannot recommend that you purchase this game. You'll fall victim to the IO gatcha nonsense that they introduced in 2016, cranked up by double. You won't get access to any of the missions Hitman 2016 in Hitman 2, apart from the training mission, unless you own all five episodes from that game. Even if you are just one chapter short, you'll need to pay for the $20 "Legacy Pack".
The storytelling sucks and the budget cuts IO undertook from their Square Enix departure show. There's a similar structure and flow to 2016 that is just as uninteresting as it was back then, and only serves to fill in backstory about 47's targets. Most of 47's own background was explored back in Absolution, and so, this was basically icing on the cake.
Finally, and probably the most negative of the bunch, even if you purchase the standard edition, you're still missing out on two more levels. Specifically, the Maldives mission and the New York mission. Hitman 2's menu is designed to remind you that you don't own all the game unless you buy every DLC, and that's a practice EA or Ubisoft would do - one wouldn't expect that from IO unless they were hurting for money, which regrettably was the case here.
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Here are the good things about Hitman 2. Gameplay wise, stealth is emphasized and it's the most caustic to "loud" approaches since Silent Assassin. This can be a good or bad thing depending on how you swing.
The locations are nice, there are both more locations and more variety in the locations, and Nvidia's Ansel functionality is pretty sweet to use. The privacy policy also does let you access or delete your content as any time, and is governed under GDPR in plain language.
Overall, while the gameplay can be appreciated, I really think the monetization and always-online requirement (and I say that unflinchingly, because you don't get the full game unless you're always online) of Hitman 2 is a step in the wrong direction.
As such, I didn't buy this game. I was gifted it and I think that'll be the trend for a lot of people, with some getting it from resellers like Humble Bundle, or not paying for it at all.
IO needs to get their head out of the gutter and treat their customers with less contempt with the always online thing, if they do, I would have no problem buying their next Hitman game.
Hitman 2, em resumo, pega todos os pontos positivos fomentados em Hitman (2016) e os aprimora com muita classe e carinho para com a sua fanbase.
Assim como os mapas da edição anterior a esta, todos os mapas de Hitman 2 são intuitivos, bonitos e principalmente vivos. Não só isso, mas a IO Interactive conseguiu implementar mapas muito mais amplos e densos, onde literalmente todos os cenários principais têm uma quantidade grande de NPCs pra compor os mesmos. Não só isso, mas a direção de arte, em relação ao de 2016 se superou. Os ambientes na maior parte do tempo são coloridos, cada tom de cor é lindo aos olhos (principalmente sob o efeito HDR) e se encaixam perfeitamente na proposta dos mapas - que nesse jogo deixam de ser lugares "estratégicos" para voltarem a ser mapas mais públicos como os jogos anteriores a 2016 - o que torna toda a composição deles simplesmente linda.
A gameplay se mantém fluida e excelente, praticamente igual a de 2016, com a diferença que em algumas missões, existem objetivos primários que não envolvem matar alguém, mas sim, roubar algum item ou (literalmente) não matar alguém.
Outro ponto elogiável a este game fica com a história, que continua muito bem a história proposta na primeira versão e elucida muito melhor os acontecimentos anteriores da mesma. Agora, ao contrário de 2016, a história consegue justificar as missões aqui propostas, e não são mais uma justificativa um tanto quanto barata para as mortes executadas pelo jogador.
A parte gráfica continua impecável, e com os mapas maiores e mais densos, e mesmo dentro da Coletânea World of Assassination, o jogo consegue ser graficamente mais bonito que o primeiro e tecnicamente impressionante, já que mantém a todo momento as taxas de quadro nos 60 FPS (pelo menos no Series X) e caindo em momentos muito específicos, pra no máximo 55 FPS. O problema disso é, para manter essas altas taxas, o jogo em vários momentos utiliza-se de certos artifícios que comprometem o visual do mesmo. Desde do lançamento original do Hitman de 2016, era comum durante o overview/briefing da missão pipocarem artefatos do cenário na câmera do jogador, e isso não só se repete na World of Assassination como se estende ao gameplay, como por exemplo: Ao olhar para espelhos na missão de Mumbai, fica evidente que os reflexos mostrados são os modelos replicados em baixíssima qualidade, o que não seria um problema caso tivessem espelhos longínquos e/ou pequenos, porém uma das missões de história desse mapa, te leva a um ambiente com um espelho grande o suficiente pra ver esses modelos "low poly" em detalhes. Em outro caso, durante a missão de Whittleton Creek, foi comum ver a grama do cenário aparecer enquanto o meu personagem caminhava em direção da mesma, a centímetros de distância do 47.
Hitman 2 pega o conceito de "Maior = Melhor" e o aplica com maestria. Mesmo com certos incômodos gráficos aqui e ali, o jogo é sim uma experiência marcante, excelente e obrigatória pra todo e qualquer iniciante ou fã do gênero Stealth.
An excellent sandbox game, with an incredibly well-crafted world.
Due to personal preference for completion, I had somewhat burned out on playing the same levels tens of times in order to unlock every challenge/reward, however, I do acknowledge that this is an entirely personal gripe and the game should not be given a lesser score due to my own inherent “obsessiveness”.
Due to personal preference for completion, I had somewhat burned out on playing the same levels tens of times in order to unlock every challenge/reward, however, I do acknowledge that this is an entirely personal gripe and the game should not be given a lesser score due to my own inherent “obsessiveness”.