released on Mar 11, 2016

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released on Mar 11, 2016

Become the Master Assassin in an intense spy-thriller story. As Agent 47, you perform contract hits on powerful, high-profile targets in exotic locations around the world. Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill – it is all up to you.

HITMAN is an expanding and evolving world of assassination. The experience began with a Prologue and Paris location in March, continued with Episode 2: Sapienza in April, Episode 3: Marrakesh in May, the Summer Bonus Episode in July, Episode 4: Bangkok in August and Episode 5: Colorado in September. The season finale in Hokkaido, Japan arrived on October 31st.

HITMAN also features a major live component, which is made up of Elusive Targets, Escalation Contracts, Community-inspired Challenge Packs and Contracts Mode.

An Elusive Target is the closest thing to the Hitman fantasy that we’ve ever created. These targets will be custom-created characters that are added to existing locations and are only there for a limited time in real-time. You’ll only have one chance to take them down. If they escape, they are gone for good. If you kill them, that’s the way that you killed them. There are no do-overs and no second chances. When an Elusive Target leaves the game world (one way or another) they never return.

Escalation Mode is something else completely new for HITMAN and was created as a way to regularly provide a fresh challenge to players. You’ll need to master the location as well as the gameplay mechanics to complete a hit that will escalate in difficulty by adding new elements. This mode has a strong focus on having fun with the game mechanics and mixing them up. It’s more about being playful than realistic.

Contracts Mode returns from Hitman Absolution; Play-to-create, mark your own targets, choose how to kill them and compete against your friends. We will also pick the best of the bunch and put them in the Featured Contracts list so you’ve got something fresh to play whenever you load up the game.

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even when the "playground" breaks a little and you can see the cracks in the game design this is still such a blast to play lol

Never touched this game but I owned it so it's in my collection anyways. So What?

The Hitman franchise has gotten a little lost lately. This feels like its peak to me, not just feeling like endless season-based DLC or giving into silly gimmicks. But this one has the little goofs seasoned in nicely. Throwing a heart in a trash can. The Texan. Nobody cares about the story cutscenes, that's just how it is, the only bits of story that matters are the hilarious bits of dialogue you eavesdrop on.

Tan excelente como me esperaba, se merece su reputación.

Absolution fue un paso en falso tras Blood Money (un juego al que le guardo mucho cariño), pero este reboot recupera la fórmula del de PS2 y la moderniza a la perfección, con un énfasis en la rejugabilidad de cada nivel que era el elemento que faltaba para que esta saga alcanzara nuevas cotas.

Ninguna duda que seguiré repitiendo muchos de estos niveles a pesar de pasar a la secuela, y me muero de ganas de descubrir los de las dos entregas siguientes.

HITMAN soars above and beyond, revitalizing a series once thought doomed. Through a process of radical reinvention that pays off handsomely, it manages to both embrace and take the sandbox level design that made previous series standout Blood Money so beloved to completely new heights, adding a mindblowing amount of complexity and replayability that the franchise has never seen before.

I love the variety in Season 1, but so far (I haven't finished 3 yet) I think it's the weakest of the trilogy. This is almost entirely due to Colorado, which isn't BAD but definitely feels somewhat misguided... it's a lot more rigid than almost every other level I've played in the series. Along with that, as phenomenal a level Sapienza is, the virus is another one of those requirements that makes things a bit too rigid, though at least there are some different ways to handle that compared to the pretty static "go into the house, get the hacker face, examine the wall, leave automatically". Overall though, it's a very strong set of locales and targets with fun missions and stories. Really, the only problem I have is my least favorite level in the trilogy just happens to be in this set.