Hollow Knight

Hollow Knight

released on Feb 24, 2017

Hollow Knight

released on Feb 24, 2017

A 2D metroidvania with an emphasis on close combat and exploration in which the player enters the once-prosperous now-bleak insect kingdom of Hallownest, travels through its various districts, meets friendly inhabitants, fights hostile ones and uncovers the kingdom's history while improving their combat abilities and movement arsenal by fighting bosses and accessing out-of-the-way areas.


Also in series

Horo Nite: MelonMelody
Horo Nite: MelonMelody

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A perfect open exploration take on the Metroidvania genre. Add tight controls and combat. With an extremely atmospheric somber vibe. These are just a few things that make Hollow Knight one of the greatest in the genre it was inspired by.

This review contains spoilers

a dreadful world could not have more whimsy than this, with tunes fit for a great theme park land. just wish beating dream people wasnt so tedious

i still have a ton of things to do, but i got my first ending and this game really is as good as everyone says it is ;w; im so happy that i still have more content to play and things to learn about the world. maybe someday i'll get good enough at it to get all of the achievements~

I mean... yea what did ya expect?

My favorite game ever. The artstyle is simple yet charming and doesn't get in your way on intense fights where it can get overwhelming. Core gameplay is easy to learn but very hard to master, the amount of unlockable skills and contents is so huge that by the time I'm finish it feels like a different game. Hallownest is the standard for world designing in video games, every section feels unique with its own theme, sounds, colors, vibe, enemies, lores, but still connect to each other seamlessly. Boss design is top notch most of the time with the highlights being the Mantis Lords, Broken Vessels, Hornet, Hollow Knight, Grimm, Nosk, Watcher Knights, Radiance, Traitor Lord and the legendary Path of Pain, of course there are some filler ones like the ghosts but none of them are forgetable for me.

I can feel the dev's passion oozing through the screen that even if it is frustrating and unfair at times, I can feel this is an once in a lifetime experience and I must finish it. It was a cycle of determine, defeat, rage, quit, contemplate, return, conquer and repeat. From a person who hated hard, rage inducing games and thought it was a waste of time - this game changed me, this game was my Dark Souls.

Thank you Team Cherry and for god's sake please drop Silksong before GTA 6.