Hover

released on May 31, 2017

Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World. Assemble your team, enhance your gear and perform incredible tricks and combos.


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I like mid games and I'm tired of pretending I don't. Terrible hook please don't hit that non-existant dislike button. Look, I even said hook right here and didn't save the word for the shittiest pun known to mankind for a review of a game with a grappling hook (I'm pretty sure I did ima check. There we go, Sanabi review). However what I do grapple with are the controls, honestly do not use a controller. There's an impressive learning curve that is more curved with those shitty gamepad controllers but you may not have issues at all I don't wanna influence an entire generation of Hover wannabes.

This game is stuck in an all-or-nothing mindset, the line becomes blurred between insane and respectable design. The "stealth" is nothing more than lore-heavy nuisance that we could have done without considering the actual state of the story. They need an overhaul asap I am so tired boss. I did manage to reach the credits through sheer will I'll chalk this up to challenges, they were fun when they weren't one hour long bcuz I ain't tryna redo allat.

The social aspect of the game basically amounts to NPCs mentioning your "team" that just isn't there because there's little incentive to make different characters or find friends to play with. You can make your little guys look like other characters but it's not a big thing really, modders could have done that pronto. These hubs make me feel like a kid lost at a mall that grows up and learns the layout so yeah it's👍 Feels "dead" though. Fun isn't allowed, so it makes sense, people are walking home from their factory job and that's it. I had some amount of fun, but take solace in knowing I haven't been arrested for that yet. We will be seeing new reviews from me.

Still need to knuckle down and finish Hover, but it's a good game through and through.

From tone of the game, which falls some where in-between weirdly mid 2000s and more average and modern 2017 with it's humour, character interactions and designs, and the overall gameplay.

The story is, there... Mostly cause I can hardly remember it, a much better and stronger point toward the game is-

Gameplay, both the gameplay loop and objectives, one of the few games alongside Bomb Rush Cyberfunk, that I would play just to play, movement feels strange at first, but once you get used to it, it's nice and expressive, with plenty of ways to move around such massive maps, level design seems clever and intentional due to the players ability to manoeuvre around the map and is incredibly satisfying, coupled with the fact that it has collectibles (I love collectathon games) all over the place, plenty of side objectives.

Honestly if this game had support for modding and a more alive community to mod for it, this game would probably be an easy 5/5 for me. I normally would deduct points for having a mid/bad story, but honestly, I never was forced to follow it, so really I had the freedom to just explore the world, learn the game, familiarise myself with the world and just skate around.

Unfortunately it needed more time to cook as there's some mechanics/collectibles/missions that feel like they're there just because. Movement mechanics are solid and fun.

Tem uma movimentação incrível! Estava super ansioso pra jogar esse jogo desde que joguei "A Hat in Time". Definitivamente não cumpriu minhas expectativas, mas tem sido uma ótima experiência de jogo.

The music is great. The gameplay is not too bad, but the idea of an online Jet Set Radio game, while great in theory, didn’t quite pan out. The character creation also felt lacking

Maybe I'll finish it someday, but every time I come back I am off as fast as it took to download.