In Hydrophobia the player takes the role of engineer Kate Wilson who works on the cruise ship Queen of the World. Unfortunately terrorists took over and placed bombs all over the ship and after detonating them chaos breaks loose. Now Kate has to fight for her life. In this environment water plays an important role and it emphasizes realistic water representation. Water is the main component in many of the game's puzzles in which Kate uses her kinetic powers, gained in the second half. Other puzzles involve using an universal device to hack security installations (as a mini-game) or find out codes to open doors. Those are written in an invisible font on walls and have to made visible with her tool. The rest of the game consists of climbing sections and shoot outs with terrorists. Here the game uses a traditional cover system and five ammo types.


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O jogo esquecido da água surpreendentemente bem feito de 2010. 3 horas de gameplay sofríveis, andando igual barata tonta num titanic que nunca afunda, com dublagem canastrona e uma historia sem final. Daria um excelente contexto pra um jogo de terror.

Got this free. It was decently fun to play through.

The combat is moderately fun, using the environment to kill enemies with exploding barrels, electricity, or by drowning them. The water physics are great, which is pretty much what this game is remembered for. The story isn't too impressive and considering this is only the first chapter and the next one was cancelled, the game ends quite abruptly. The Xbox 360 version also ends earlier than the PS3 and PC versions as those actually have an ending boss fight, whereas the 360 version doesn't, ending randomly after a cutscene instead.

best game ever for 2 hours then gone forever... very sad

Imagine an action setpiece from Uncharted extended for 3-5 hours.
The sort of game that's very blatantly a "look at our physics engine" game. Not very good but it is interesting. I think the water physics are genuinely nice, it is funny blasting a barrel then watching water knock an enemy around, but everything else in the game feels undercooked. The cover system particularly sucks. The story just stops too since it was meant to be episodic but flopped and took the studio with it. Unfortunate nothing became of this game's engine, it could've been nice.
Also: HYDROPHOBIA IS BEING PHYSICALLY INCAPABLE OF SWALLOWING LIQUIDS, AQUAPHOBIA IS FEAR OF BODIES OF WATER

This is a decent little 3rd person shooter with Uncharted style platforming / climbing sections. It's a game that is mostly known for having pretty nice water physics for it's time. It's also very much an unfinished game and ends abruptly. I liked it for the most part. When you die you reload to the last checkpoint within seconds with no loading screen which is pretty cool.