I Am Dead

released on Oct 08, 2020

I Am Dead is a charming puzzle adventure game from the creators of Hohokum and Wilmot’s Warehouse about exploring the afterlife.


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'I Am Dead' é um jogo de puzzle simples, porém com uma história bem profunda, faz o jogador refletir sobre a morte e as lembranças (sejam elas boas ou ruins) que as pessoas ao nosso redor levam consigo após a nossa morte. Esse jogo veio num momento muito peculiar, perdi meu pai faz menos de um mês, e tudo que eu tenho dele são as boas lembranças e objetos que me lembram a pessoa que ele era, espero que nesse momento ele já esteja no oeste.
Veredito: mecânicas simples porém super criativas, uma arte bem diferenciada, com puzzles acessivos e uma história linda. Se está procurando dar uma relaxada e ter uma experiência reflexiva, esse jogo é para você.

I am dead is one of the most underrated game i've ever played. I never hear anyone talk about it which is very disappointing because I loved this game. Its a super relaxing and charming time even though it is pretty short. I love the art style and the characters and the whole vibe is just awesome. Great game highly recommend to check it out. 8/10.

Reviewing every game i've fully completed #43

This review contains spoilers

Greg is mean. Very very mean. Also I want sparky for myself

Jogo com visual bem interessante e gameplay tbm viu? Um game muito profundo e complexo e cheio de sentimentos! Recomendo

I almost wrote off I Am Dead. My first impression was that it was twee with little to say or do. But I stuck with it as it was short and didn’t ask much of the player (and I’m a sucker for a short game). By the halfway point in the game, it became apparent I was writing off this game too early and that there was a deeper tale unfolding about memory, death, and legacy. While the gameplay is simple and amounts to little more than a hidden object game with the ability to look into objects, it was satisfying to match your understanding of the character and their memory to the lost object. And there is some startling truth to the gameplay—memories are all that are left of the dead, and these are often connected to objects. Lives are revealed by looking deeper and peeling back layers. It may be cliche that the outsiders and oddballs in this world turn out to be misunderstood sweethearts, yet most of their stories had enough dimension that these revelations felt “earned”. And the larger story of the island was interesting though incomplete with its interconnected history. In the end, the game reminded me that each life leaves an indelible, if unnoticed, mark on the places and people where it lived.