Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis

released on Jun 01, 1992

Indiana Jones and the Fate of Atlantis

released on Jun 01, 1992

A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.


Also in series

Indiana Jones' Greatest Adventures
Indiana Jones' Greatest Adventures
Instruments of Chaos Starring Young Indiana Jones
Instruments of Chaos Starring Young Indiana Jones
Indiana Jones and the Fate of Atlantis: The Action Game
Indiana Jones and the Fate of Atlantis: The Action Game
Indiana Jones and the Last Crusade
Indiana Jones and the Last Crusade
Indiana Jones and the Last Crusade: The Action Game
Indiana Jones and the Last Crusade: The Action Game

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Reviews View More

Got stuck on the submarine level.

Raiders of the Lost Ark
Indiana Jones and the Temple of Doom
Indiana Jones and the Last Crusade
Indiana Jones and the Fate of Atlantis

Enough said

Les animations sont superbes (quelle intro !) et les musiques ne perdent rien du charme de celles des films. La progression n'est pas toujours évidente mais peut être surmontée aisément pour peu qu'on soit très consciencieux et qu'on prenne des notes. Un bon usage des sauvegardes fait gagner un temps non négligeable lors des passages un peu rébarbatifs d'allers-retours ou de vérifications.
Un incontournable que je découvre enfin et que je referai avec plaisir à l'avenir.

My first true point-and-click adventure experience. Despite being from 1992 the game captures the charm and feel of Indy really well, and the scenario and characters were always fun. I was pretty glued to a walkthrough for the second half of the game, and I'm glad I was able to adjust game speed. Most of the puzzles felt really clever and had me taking notes, which I pretty much always think is cool. I think if I were to play another game in the genre, I would find something released more recently.