Indie Pogo

Indie Pogo

released on Jul 10, 2018

Indie Pogo

released on Jul 10, 2018

"Indie Pogo is a platform brawler game for 2-4 players about bouncing, ricocheting, and pogoing your friends into oblivion! It’s sort of like if we replaced the cast of Smash Bros. with 30+ indie fighters and gave them all trampolines to fight on. Inspired by games like Super Smash Bros, Legend of the Mystical Ninja, and League of Legends, we are developing a competitive yet quirky game that is easy to learn yet difficult to master. After collaborating with over 50 studios across 15 different countries, we're striving to create the ultimate indie crossover!"


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Honestly, the jumping constantly wasn't the real issue. It was the lack of support.

A collab game with an unnecessary gimmick. Nothing more to say. Can't imagine playing it for any longer than an hour, and it's pretty easy to see why this game flopped so hard. Try Fraymakers or Rivals of Aether instead.

We got bored in the first match

...at least it wasn't quite as searing of a burn, nor as much of a money sink, as Nick All-Star Brawl.

tbh i think its a bit of a shame that whenever devs try to make an “indie crossover game” they potentially struggle to gain relevancy because they don’t include only the well known heavy-hitters, the indie scene doesn’t have to be just shovel knight, meat boy, and bit.trip you guys!!!!!!! play some indie games that dont have 100k+ reviews on steam for gods sake!!

enough about that, indie pogo is visually, quite delightful, every fighter is really fun to look at, there’s actually a lot of specific visual flair that i really enjoyed, like each stage having unique countdown animations, i thought that was cute. they managed to make welltaro look like, cute, and not this weird pointy-limbed thing that fraymakers did. as well, the trophy system is a fun way to include some smaller-scale indie stuff without having to go through the effort of making a whole new fighter. (underhero rep will always win me over tbqh)

the gameplay itself is… fine? the pogo mechanic won’t click with everyone and that’s fine, im all for weirdo game ideas, although, movement could stand to be a little quicker. personally i thought it was pretty fun once i played around in singleplayer modes, although i imagine the player base has gotten to that point where its small enough that everyone who still plays regularly is a god gamer so going online basically means you’re going to get bodied instantly (i didnt touch the online so i might just be talking out of my ass). also the boss at the end of the arcade mode is a motherfucker

Bought because Meat Boy was getting added, refunded becasue the game plays like crap. The jumping wasn't the problem, but how sluggish everything was.

Also why are there MS Paint OCs everywhere