Indivisible is a side-scrolling RPG in the vein of Valkyrie Profile, spanning a huge fantasy world inspired by our own world’s various cultures and mythologies. Players will navigate beautiful environments using a variety of different traversal abilities, and engage monsters in fast-paced combat.
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Since I always likes Skullgirls and most of the creative designs behind it, some time ago I got this thing out of my chest and tried Indivisible.
I was kinda scared to try it because I mostly heard bad things surrounding the controversies for the main artist behind the project (the reason why Lab zero itself shut down)
Though I gotta say, it still feel like the rest of the team put a lot of love and effort behind this work.
You can feel there is a lot of heart put into this little gem, not just from the developers, but also from the people that supported and kickstarted the game, wanting to see this project realized.
It is a weird mix of platforming and rpgs like Valkyrie Profile, a gameplay formula that can feel off putting and a bit repetitive, but it still works pretty well. Stunning animations (even made by Studio trigger of all things) and a really fantastic cast of playable characters.
It's not really that long and the controversies around the studio hurt especially the final section of this game (that doesn't feel unfinished but you can feel they miss something, including a bug that literally blocks you from completing a quest for an extra playable character). There were even supposed to be updates with indie guest characters that never came out, which is a big shames that hurts what could have led to a lot of needed fixes and huge improvements for the title.
But overall.... yeah I honestly really enjoyed.
I still recommend it despite some of its flaws.
I was kinda scared to try it because I mostly heard bad things surrounding the controversies for the main artist behind the project (the reason why Lab zero itself shut down)
Though I gotta say, it still feel like the rest of the team put a lot of love and effort behind this work.
You can feel there is a lot of heart put into this little gem, not just from the developers, but also from the people that supported and kickstarted the game, wanting to see this project realized.
It is a weird mix of platforming and rpgs like Valkyrie Profile, a gameplay formula that can feel off putting and a bit repetitive, but it still works pretty well. Stunning animations (even made by Studio trigger of all things) and a really fantastic cast of playable characters.
It's not really that long and the controversies around the studio hurt especially the final section of this game (that doesn't feel unfinished but you can feel they miss something, including a bug that literally blocks you from completing a quest for an extra playable character). There were even supposed to be updates with indie guest characters that never came out, which is a big shames that hurts what could have led to a lot of needed fixes and huge improvements for the title.
But overall.... yeah I honestly really enjoyed.
I still recommend it despite some of its flaws.
An intriguing action-RPG / Metroidvania hybrid with some great ideas, but let down in key areas. We play as Ajna, a young woman in a Indian myth-inspired fantasy world. Her home is razed and father killed, but when she confronts his murderer, Dhar, she accidentally absorbs him into her mind and recruits him to fight alongside her, setting her on a quest against a warlord named Ravannavar who wishes to unseal a great power and destroy the world.
Central to Indivisible is a Valkyrie Profile-style combat system, but backed up by the kind of creative approach that comes from developers used to programming fighting games. Your party is vast, with each character showcasing very different ways of fighting, but the writing is where they're let down as each one has a paper thin personality. The general quality of writing is mediocre, with fairly predictable plot points and a deeply unlikable main character, and completionists will find themselves backtracking across the same stretches of land for hours, but beneath it all is a decent game.
Central to Indivisible is a Valkyrie Profile-style combat system, but backed up by the kind of creative approach that comes from developers used to programming fighting games. Your party is vast, with each character showcasing very different ways of fighting, but the writing is where they're let down as each one has a paper thin personality. The general quality of writing is mediocre, with fairly predictable plot points and a deeply unlikable main character, and completionists will find themselves backtracking across the same stretches of land for hours, but beneath it all is a decent game.