Infinity Blade

Infinity Blade

released on Dec 09, 2010

Infinity Blade

released on Dec 09, 2010

Infinity Blade is a fighting game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It is the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon victory or defeat, the player restarts the game as the character's descendant with the same items and experience level.


Also in series

Infinity Blade III
Infinity Blade III
Infinity Blade II
Infinity Blade II

Released on

Genres


More Info on IGDB


Reviews View More

This game had the coolest concept ever and was my introduction to Epic Games, but too bad the combat was pretty middling

its whack a mole combat is outdated and It suffers from being a complete cakewalk, while ib2 and ib3 are more of the same. those games are a significant improvement over this one, with the added mechanics and varied fights.

while i'm glad this had a pc port, this was clearly designed around the limitations of a phone as any sense of challenge goes out the windows once i mapped slashes to keybinds.

PC port of this game can be found here: https://archive.org/details/infinity-blade-pc

Yes, I copied the most-recent description from the most-recent review here, but it needs to be said enough that subsequent reviews for this game, if played on the PC, should indicate this.

Amazing just how much secrets this game actually had that I wasn't able to discover until this came by as a fan's stealth PC release. Didn't know about the negative bloodlines back then and how it could actually speed up your grinding by a few weeks ahead of time.

Still, despite being the premier game that defined the iPhone's appeal and power at the time, it is certainly aging a little bit poorly. Game's much easier to play when you're not fat-fingering it on the phone, but all the same beyond upgrading your stats, the gameplay loop doesn't change.

One part sniping away coin bags and health potions, one part swiping the screen looking for alternate paths on the longest road to the God King, and the last one being a punch-out game fighting against 3 enemy types beside the God King and his Dark Knight, that's all the gameplay you'll get. The numbers and difficulty may change but the core is always static. Well, the PC version's free, so why not play it anyway? It's a meditative experience that you can just plop anywhere and stop at any time.

PC port of this game can be found here: https://archive.org/details/infinity-blade-pc

This series was The Game at the time, it had a presentation and vision that was just something else compared to anything else you could dig out of an app store. Playing the PC port nearly a decade and a half later puts into perspective how much of the difficulty at the time came from doing all of the tapping and swiping motions on such a small phone screen. Playing it on said PC port now turns it into a bit of a meditative grind that you can do while half paying attention to something else. Hopefully there will be a source code drop for the sequels at some point, I'd love to explore memories related to those too.

IT was kinda weird and not that gresat feeling on PC, but if it looked like that on mobile I understand the hype.
Honestly the gameplay on PC is not my thing so I'll let it be.

Probably the best mobile game series to ever exist, while the first probably isn't my favorite, it's still sick, the new pc port is fun too.