Invisible, Inc.

Invisible, Inc.

released on May 12, 2015

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Invisible, Inc.

released on May 12, 2015

"Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life."


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If you hate corporations and love XCOM boy have I got a game for you!


The best compliment I can give to Invisible Inc is that immediately after finishing it, I wanted to play another run. The game gives you so many options and choices to make each run unique, requiring different approaches to its satisfying stealth tactics.

This would be a 5 star view if not for nasty performance issues on the Switch.


Really cool roguelike with interesting ideas all built around the spy theme. The dungeons kinda feel like hand-built even if they are randomly generated. Nice set of characters with their own abilities. The story is also interesting enought. Worth a shot if you like roguelikes, tactical X-Com like games or both.


Surprisingly good roguelike. Klei is one of those indie devs who really just knocks it out of the park each time, huh? I picked this up back in 2015 or 2016 and shelved it after about an hour, but picking it back up again lately, I am loving the blend of strategy and roguelike elements. The different party members don't bring too much to the table besides some (not always useful) unique equipment, but the different "programs" you begin with can drastically change your playstyle. Mediocre plot, but great mechanics and a nerve-wracking tension throughout.

A playthrough of the main campaign will take 2 or 3 hours, so it's not quite the "pick up and play" style of all the other roguelikes that take 45 minutes for a run. But it's absolutely worth the time and I've been loving rediscovering it.


One of those games that I can recognize is good, but I don't like it, but I feel like I should so I'll play it for a bit once every few years forever